aboutsummaryrefslogtreecommitdiff
path: root/update.lua
Commit message (Collapse)AuthorAge
* added button combo to reset score during into transRibbonCable2022-02-20
|
* saved some tokens by grouping the "sxorewithzeros" thingRibbonCable2022-02-20
|
* Win screen song! and fix to scroll speed, other tweaksChris Bradley2022-02-20
|
* Turns out "\" is division + floor, thats cool! Saved a little tokens ↵Chris Bradley2022-02-20
| | | | implementing it all over
* Lots of updates to the music player. Other than track titles and final ↵RibbonCable2022-02-20
| | | | songs, it's p much done. Also made some sprint non-flipped to save on tokens.
* final boss stuff, and token hunting. what else is new? lots of tweaks tooChris Bradley2022-02-19
| | | | the now constant hunt for tokens continues, good thing we're almost done
* Tokens aquired! final boss is indeed cool and epicChris Bradley2022-02-19
|
* Could you spare 6 tokens??Chris Bradley2022-02-19
| | | | ALMOST DONE!!!!!!!!!! JUST NEED A COUPLE MORE TOKEEEEENSSS!!!!!!!!!!!!!!!!!!!!!!!
* added back local variables, some more tokens gainedChris Bradley2022-02-19
| | | | target player now changes every second
* Token hunting: removed most of "local" before variables (seems to work ↵RibbonCable2022-02-19
| | | | fine), removed health from wall shooter since it was always 10, added check for coop and laser functionality on wave 16
* more final boss stuff, and token hunting!!!!Chris Bradley2022-02-18
| | | | THESE TOKENS ARE GETTING TIGHT!!!!! FUUUUUCKKKK!!!!!!!!
* More final boss stuff, token huntingChris Bradley2022-02-18
|
* Final boss!! other stuff too :sweat_smile:Chris Bradley2022-02-18
| | | | | | | bullets now cause explosions where they hit enemies drop random pickups again, but only health high score is saved!!!! other tweaks, i dunno i forgot.
* Moved screenshake math into vars to reduce ~20 tokens.RibbonCable2022-02-18
|
* lots of stuff, check descRibbonCable2022-02-17
| | | | | | | | | | | | | | | | | | Updated planet art adjusted sprites in sheet added boss sprites added some boss graphic code added score system added ending score screen w/ cart reset reduced wave loss from 2 to 1 reduced pickup amount to just bosses and specific waves only reduced tokens by grouping similar math made acid transition able to be reversed planet seed for babymode and a bunch of other stuff I forget sry its late used a lot of tokens today x.x;
* more token hunting... aaaaaAAAAAAAAAAAAAa1029chris2022-02-15
|
* implemented wall boss, also FUCK!!! trying to reduce tokens!!!!!!1029chris2022-02-14
|
* added laser kill sfx, arranged sfx into specific channels, and made the ↵Ribbon2022-02-10
| | | | | | player kill sfx fire in co-op now sounds shouldn't overlap, yay!
* Miniboss laser dude!!!! and of course all sorts of tweaks1029chris2022-02-10
|
* LASERS!!!!!!!1029chris2022-02-10
|
* updated sfx, their placement in the list, and added multiplay respawn sfw. ↵Ribbon2022-02-10
| | | | oh, and planet MEGASPRITE!!! 🪐🪐🪐
* sound 24 plays when everyone respawns1029chris2022-02-09
|
* respawn sound implemented, fixed dead players picking up pickups1029chris2022-02-09
|
* more menu stuff1029chris2022-02-09
|
* MENU WORKS!!!!!!1029chris2022-02-09
|
* fixed sprites1029chris2022-02-07
|
* WAVES!!!!!!!! and other stuff1029chris2022-02-04
|
* Pickups! Camera Shake! sPARKS!! YEAHH!!!1029chris2022-02-04
|
* basic enemies and other stuff!!!!!!!1029chris2022-02-02
|
* Added player controller and real basic bullets1029chris2022-02-02