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authorRibbon <ambiguousmachine@gmail.com>2022-02-10 23:45:45 -0800
committerRibbon <ambiguousmachine@gmail.com>2022-02-10 23:45:45 -0800
commit2debf09efb92513ef69bfdcf6120bf2d1a9725a7 (patch)
tree512ae3a2b876d10eadd8b1f557443949609b9586 /update.lua
parent7337bd189638c36f4c49f82c0833ef6afed998b5 (diff)
added laser kill sfx, arranged sfx into specific channels, and made the player kill sfx fire in co-op
now sounds shouldn't overlap, yay!
Diffstat (limited to 'update.lua')
-rw-r--r--update.lua1
1 files changed, 0 insertions, 1 deletions
diff --git a/update.lua b/update.lua
index 5ccf5c7..042b7a3 100644
--- a/update.lua
+++ b/update.lua
@@ -7,7 +7,6 @@ if gameover then
foreach(players, function(obj) obj:respawn() end)
setwave(mid(checkpoint,currentwave-2,#wave))
sfx(29, -2)
- -- sfx(24)
end
elseif gamerunning then
updatewaves() -- update the wave function