diff options
| author | Ribbon <ambiguousmachine@gmail.com> | 2022-02-10 23:45:45 -0800 |
|---|---|---|
| committer | Ribbon <ambiguousmachine@gmail.com> | 2022-02-10 23:45:45 -0800 |
| commit | 2debf09efb92513ef69bfdcf6120bf2d1a9725a7 (patch) | |
| tree | 512ae3a2b876d10eadd8b1f557443949609b9586 /update.lua | |
| parent | 7337bd189638c36f4c49f82c0833ef6afed998b5 (diff) | |
added laser kill sfx, arranged sfx into specific channels, and made the player kill sfx fire in co-op
now sounds shouldn't overlap, yay!
Diffstat (limited to 'update.lua')
| -rw-r--r-- | update.lua | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -7,7 +7,6 @@ if gameover then foreach(players, function(obj) obj:respawn() end) setwave(mid(checkpoint,currentwave-2,#wave)) sfx(29, -2) - -- sfx(24) end elseif gamerunning then updatewaves() -- update the wave function |
