From 2debf09efb92513ef69bfdcf6120bf2d1a9725a7 Mon Sep 17 00:00:00 2001 From: Ribbon Date: Thu, 10 Feb 2022 23:45:45 -0800 Subject: added laser kill sfx, arranged sfx into specific channels, and made the player kill sfx fire in co-op now sounds shouldn't overlap, yay! --- update.lua | 1 - 1 file changed, 1 deletion(-) (limited to 'update.lua') diff --git a/update.lua b/update.lua index 5ccf5c7..042b7a3 100644 --- a/update.lua +++ b/update.lua @@ -7,7 +7,6 @@ if gameover then foreach(players, function(obj) obj:respawn() end) setwave(mid(checkpoint,currentwave-2,#wave)) sfx(29, -2) - -- sfx(24) end elseif gamerunning then updatewaves() -- update the wave function -- cgit