diff options
| author | 1029chris <1029chris@gmail.com> | 2022-02-09 20:40:16 -0800 |
|---|---|---|
| committer | 1029chris <1029chris@gmail.com> | 2022-02-09 20:40:16 -0800 |
| commit | 0fa5fb690753ef6cbdb22795648a4373d1a0e18c (patch) | |
| tree | a2f1476b4c8ee793c8cfcb2fab18a819a309c6c1 /update.lua | |
| parent | 19a80ae48f1beec8b82f785d46a5b9015f9266c4 (diff) | |
respawn sound implemented, fixed dead players picking up pickups
Diffstat (limited to 'update.lua')
| -rw-r--r-- | update.lua | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1,12 +1,12 @@ --scrolling and respawn stuff respawntimer -= 1/60 if gameover then - -- sfx(1, 1, 0, 28) scrollspeed = mid(-1/10,scrollspeed-1/3000,1/60) if respawntimer < 0 then gameover = false foreach(players, function(obj) obj:respawn() end) setwave(mid(1,currentwave-2,#wave)) + sfx(29, -2) end elseif gamerunning then updatewaves() -- update the wave function |
