diff options
| author | 1029chris <1029chris@gmail.com> | 2022-02-15 23:52:01 -0800 |
|---|---|---|
| committer | 1029chris <1029chris@gmail.com> | 2022-02-15 23:52:01 -0800 |
| commit | 457aaf1cc62789c1272bd13237b0f0a58307c007 (patch) | |
| tree | 540be29273667094780d427de914dbf63b2a942d /update.lua | |
| parent | efcd8adf972b113816a65b863d0ae59d76598f94 (diff) | |
more token hunting... aaaaaAAAAAAAAAAAAAa
Diffstat (limited to 'update.lua')
| -rw-r--r-- | update.lua | 12 |
1 files changed, 4 insertions, 8 deletions
@@ -1,7 +1,7 @@ --scrolling and respawn stuff -respawntimer -= 1/60 +respawntimer -= ft if gameover then - scrollspeed = mid(-1/10,scrollspeed-1/3000,1/60) + scrollspeed = mid(-1/10,scrollspeed-1/3000,ft) if respawntimer < 0 then gameover = false foreach(players, function(obj) obj:respawn() end) @@ -10,7 +10,7 @@ if gameover then end elseif gamerunning then updatewaves() -- update the wave function - scrollspeed = mid(0,scrollspeed+1/2000,1/60) + scrollspeed = mid(0,scrollspeed+1/2000,ft) end gt += scrollspeed + 1/600 @@ -31,11 +31,7 @@ end --screenshake math shake = shake + 0.11 * (0 - shake); -if shake < 1 then - shake = 0 -end - -if not doshake then +if shake < 1 or not doshake then shake = 0 end --add another player if they fire |
