| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | optimized particles | Chris Bradley | 2022-02-19 |
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| * | added back local variables, some more tokens gained | Chris Bradley | 2022-02-19 |
| | | | | | target player now changes every second | ||
| * | Made a music player. c: | RibbonCable | 2022-02-19 |
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| * | Token hunting: removed most of "local" before variables (seems to work ↵ | RibbonCable | 2022-02-19 |
| | | | | | fine), removed health from wall shooter since it was always 10, added check for coop and laser functionality on wave 16 | ||
| * | more final boss stuff, and token hunting!!!! | Chris Bradley | 2022-02-18 |
| | | | | | THESE TOKENS ARE GETTING TIGHT!!!!! FUUUUUCKKKK!!!!!!!! | ||
| * | More final boss stuff, token hunting | Chris Bradley | 2022-02-18 |
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| * | Moved screenshake math into vars to reduce ~20 tokens. | RibbonCable | 2022-02-18 |
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| * | lots of stuff, check desc | RibbonCable | 2022-02-17 |
| | | | | | | | | | | | | | | | | | | | Updated planet art adjusted sprites in sheet added boss sprites added some boss graphic code added score system added ending score screen w/ cart reset reduced wave loss from 2 to 1 reduced pickup amount to just bosses and specific waves only reduced tokens by grouping similar math made acid transition able to be reversed planet seed for babymode and a bunch of other stuff I forget sry its late used a lot of tokens today x.x; | ||
| * | more token hunting... aaaaaAAAAAAAAAAAAAa | 1029chris | 2022-02-15 |
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| * | token hunt | 1029chris | 2022-02-15 |
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| * | Made a damage smoke function, changed some sounds, music has been added (woo ↵ | Ribbon | 2022-02-15 |
| | | | | | | | chris!!), added test score UI in game. SO LITTLE TOKENS!!! | ||
| * | new enemies!!! more optimizations!!! | 1029chris | 2022-02-15 |
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| * | implemented wall boss, also FUCK!!! trying to reduce tokens!!!!!! | 1029chris | 2022-02-14 |
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| * | moved sprites, updated text on title screen, added mock up of high score display | Ribbon | 2022-02-11 |
| | | | | | also made some edits to sfx channels | ||
| * | added laser kill sfx, arranged sfx into specific channels, and made the ↵ | Ribbon | 2022-02-10 |
| | | | | | | | player kill sfx fire in co-op now sounds shouldn't overlap, yay! | ||
| * | updated sfx, their placement in the list, and added multiplay respawn sfw. ↵ | Ribbon | 2022-02-10 |
| | | | | | oh, and planet MEGASPRITE!!! 🪐🪐🪐 | ||
| * | respawn sound implemented, fixed dead players picking up pickups | 1029chris | 2022-02-09 |
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| * | 3shot sound implemented | 1029chris | 2022-02-09 |
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| * | MENU WORKS!!!!!! | 1029chris | 2022-02-09 |
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| * | added menu text and updated sprites | Ribbon | 2022-02-09 |
| | | | | | | | oops worked on it while chris played dark souls galaxies!!! | ||
| * | MUSIC!!!!!!!!!!! | 1029chris | 2022-02-08 |
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| * | fixed sprites | 1029chris | 2022-02-07 |
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| * | WAVES!!!!!!!! and other stuff | 1029chris | 2022-02-04 |
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| * | Pickups! Camera Shake! sPARKS!! YEAHH!!! | 1029chris | 2022-02-04 |
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| * | basic enemies and other stuff!!!!!!! | 1029chris | 2022-02-02 |
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| * | Added circle particles, and more bullet stuff | 1029chris | 2022-02-02 |
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| * | Bullet collision stuff | 1029chris | 2022-02-02 |
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| * | Added player controller and real basic bullets | 1029chris | 2022-02-02 |
