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authorChris Bradley <1029chris@gmail.com>2022-02-19 13:40:34 -0800
committerChris Bradley <1029chris@gmail.com>2022-02-19 13:40:34 -0800
commit4f3bfa57d582d1f8a20da0c34cc7c94563570008 (patch)
tree40b909149599b732ab5501c867b3bb6993e7d543 /players.lua
parent86fdddc12397f45af95cd85729b12f88edd33dc5 (diff)
added back local variables, some more tokens gained
target player now changes every second
Diffstat (limited to 'players.lua')
-rw-r--r--players.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/players.lua b/players.lua
index a98c543..a6a7dc5 100644
--- a/players.lua
+++ b/players.lua
@@ -1,4 +1,5 @@
alwaysfire = false
+coopmode = false
players = {}
function addplayer(x, y, sprite, bulletsprite)
@@ -93,9 +94,8 @@ function addplayer(x, y, sprite, bulletsprite)
--particles from rockets, and smoke/sparks from damage
player.particlecooldown -= ft
if player.particlecooldown < 0 and player.health > 0 then
- thrusteroffset = {0,7}
- for i = 1, 2, 1 do
- addcircle(player.x-1, player.y+thrusteroffset[i], -0.5, 0, 1.5, 0.5, 9)
+ for i = 0, 1, 1 do
+ addcircle(player.x-1, player.y+i*7, -0.5, 0, 1.5, 0.5, 9)
end
-- addcircle(player.x-1, player.y, -0.5, 0, 1.5, 0.5, 9)
-- addcircle(player.x-1, player.y+7, -0.5, 0, 1.5, 0.5, 9)