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author1029chris <1029chris@gmail.com>2022-02-15 00:09:01 -0800
committer1029chris <1029chris@gmail.com>2022-02-15 00:09:01 -0800
commita6593607c200c094c872b0d79320a077772619c6 (patch)
tree6e17c194e081bea13f2dae6562763fc87e49c596 /players.lua
parentec827f9b4059b457adac81855483a26cc19e621f (diff)
new enemies!!! more optimizations!!!
Diffstat (limited to 'players.lua')
-rw-r--r--players.lua33
1 files changed, 17 insertions, 16 deletions
diff --git a/players.lua b/players.lua
index 117a518..39dae69 100644
--- a/players.lua
+++ b/players.lua
@@ -2,21 +2,22 @@ alwaysfire = false
players = {}
function addplayer(x, y, sprite, bulletsprite)
- local player = {}
- player.health = 3
- player.x = x
- player.y = y
- player.w = 8
- player.h = 8
- player.sprite = sprite
- player.bulletsprite = bulletsprite
- player.ymov = 0
- player.inv = 2
- player.id = #players
- player.shootcooldown = 0.0
- player.particlecooldown = 0.0
- player.shootspeed = 0.25
- player.shoot3 = false
+ local player = {
+ health = 3,
+ x = x,
+ y = y,
+ w = 8,
+ h = 8,
+ sprite = sprite,
+ bulletsprite = bulletsprite,
+ ymov = 0,
+ inv = 2,
+ id = #players,
+ shootcooldown = 0.0,
+ particlecooldown = 0.0,
+ shootspeed = 0.25,
+ shoot3 = false
+ }
function player.draw(player)
-- print(player.health)
@@ -138,7 +139,7 @@ end
function isgameover()
for i = 1, #players, 1 do
if players[i].health > 0 then
- return false
+ return
end
end
return true