diff options
| author | 1029chris <1029chris@gmail.com> | 2022-02-15 00:09:01 -0800 |
|---|---|---|
| committer | 1029chris <1029chris@gmail.com> | 2022-02-15 00:09:01 -0800 |
| commit | a6593607c200c094c872b0d79320a077772619c6 (patch) | |
| tree | 6e17c194e081bea13f2dae6562763fc87e49c596 /players.lua | |
| parent | ec827f9b4059b457adac81855483a26cc19e621f (diff) | |
new enemies!!! more optimizations!!!
Diffstat (limited to 'players.lua')
| -rw-r--r-- | players.lua | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/players.lua b/players.lua index 117a518..39dae69 100644 --- a/players.lua +++ b/players.lua @@ -2,21 +2,22 @@ alwaysfire = false players = {} function addplayer(x, y, sprite, bulletsprite) - local player = {} - player.health = 3 - player.x = x - player.y = y - player.w = 8 - player.h = 8 - player.sprite = sprite - player.bulletsprite = bulletsprite - player.ymov = 0 - player.inv = 2 - player.id = #players - player.shootcooldown = 0.0 - player.particlecooldown = 0.0 - player.shootspeed = 0.25 - player.shoot3 = false + local player = { + health = 3, + x = x, + y = y, + w = 8, + h = 8, + sprite = sprite, + bulletsprite = bulletsprite, + ymov = 0, + inv = 2, + id = #players, + shootcooldown = 0.0, + particlecooldown = 0.0, + shootspeed = 0.25, + shoot3 = false + } function player.draw(player) -- print(player.health) @@ -138,7 +139,7 @@ end function isgameover() for i = 1, #players, 1 do if players[i].health > 0 then - return false + return end end return true |
