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author1029chris <1029chris@gmail.com>2022-02-14 17:06:56 -0800
committer1029chris <1029chris@gmail.com>2022-02-14 17:06:56 -0800
commitbd12de76d95361f59d148ebfa97df5d49fc6ddd4 (patch)
treede8dcc3b3e00fa13f102691dc61bf82290bf04ed /players.lua
parent2de3f16585df153dd249cebf44d0455c611a553d (diff)
implemented wall boss, also FUCK!!! trying to reduce tokens!!!!!!
Diffstat (limited to 'players.lua')
-rw-r--r--players.lua6
1 files changed, 2 insertions, 4 deletions
diff --git a/players.lua b/players.lua
index ac755f1..117a518 100644
--- a/players.lua
+++ b/players.lua
@@ -1,9 +1,7 @@
-playercount = -1
alwaysfire = false
players = {}
function addplayer(x, y, sprite, bulletsprite)
- playercount += 1
local player = {}
player.health = 3
player.x = x
@@ -14,7 +12,7 @@ function addplayer(x, y, sprite, bulletsprite)
player.bulletsprite = bulletsprite
player.ymov = 0
player.inv = 2
- player.id = playercount
+ player.id = #players
player.shootcooldown = 0.0
player.particlecooldown = 0.0
player.shootspeed = 0.25
@@ -67,7 +65,7 @@ function addplayer(x, y, sprite, bulletsprite)
addcircle(player.x+4, player.y+4, sin(i/8), cos(i/8), 2, 0.6, 7, 0)
end
--normal and light respawn sfx for co-op
- if playercount == 1 then
+ if #players == 1 then
sfx(27, 1)
else
sfx(28, 1)