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authorChris Bradley <1029chris@gmail.com>2022-02-18 22:20:20 -0800
committerChris Bradley <1029chris@gmail.com>2022-02-18 22:20:20 -0800
commit4e64d1f68c0c8e74cced27043ae0ec52c7ced2a1 (patch)
tree15a4474205b0bb8f8d16beb2658a1a0ba9458685 /players.lua
parent0f74449ed091ed8a93bfbe75ede12f86e869bc62 (diff)
more final boss stuff, and token hunting!!!!
THESE TOKENS ARE GETTING TIGHT!!!!! FUUUUUCKKKK!!!!!!!!
Diffstat (limited to 'players.lua')
-rw-r--r--players.lua6
1 files changed, 2 insertions, 4 deletions
diff --git a/players.lua b/players.lua
index e13f2ce..a2c1c3c 100644
--- a/players.lua
+++ b/players.lua
@@ -23,7 +23,7 @@ function addplayer(x, y, sprite, bulletsprite)
-- print(player.health)
--draw a different sprite when moving, and blink when hurt
- if (player.inv < 0 or flashtime == 1) and player.health > 0 then
+ if (player.inv < 0 or flashtime) and player.health > 0 then
if (player.ymov == 0) then
spr(sprite, player.x, player.y)
elseif (player.ymov == 1) then
@@ -48,9 +48,7 @@ function addplayer(x, y, sprite, bulletsprite)
gameover = true -- gameover set to true
respawntimer = 5 --respawns all players in 5 seconds
player.inv = 20
- for i = 1, #enemies, 1 do
- enemies[i].health = -1
- end
+ killallenemies()
currentscore-=10
sfx(11, 3)
sfx(29, 1)