diff options
| author | Chris Bradley <1029chris@gmail.com> | 2022-02-19 14:11:05 -0800 |
|---|---|---|
| committer | Chris Bradley <1029chris@gmail.com> | 2022-02-19 14:11:05 -0800 |
| commit | 5ca492d316e5e37edb4054809ca3f18e055bd256 (patch) | |
| tree | 1d1478b414425837fd277a8dbb9dcab090bba5f5 /players.lua | |
| parent | 4f3bfa57d582d1f8a20da0c34cc7c94563570008 (diff) | |
optimized particles
Diffstat (limited to 'players.lua')
| -rw-r--r-- | players.lua | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/players.lua b/players.lua index a6a7dc5..d87340c 100644 --- a/players.lua +++ b/players.lua @@ -99,14 +99,14 @@ function addplayer(x, y, sprite, bulletsprite) end -- addcircle(player.x-1, player.y, -0.5, 0, 1.5, 0.5, 9) -- addcircle(player.x-1, player.y+7, -0.5, 0, 1.5, 0.5, 9) - if player.health < 3 then + if player.health < 3 then --sparks addcircle(player.x+rnd(8), player.y+rnd(8), rnd(1.5)-0.75, -1.5, 1, rnd(1)+0.5, rnd({9,10}), -0.1) - if player.health < 2 then - damagesmoke(player) - end end player.particlecooldown = 0.1 end + if player.health < 2 then + damagesmoke(player) + end --shooting after cooldown player.shootcooldown -= ft |
