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path: root/enemies.lua
Commit message (Collapse)AuthorAge
* laser boss' addbullet was offcenteredRibbon2022-02-24
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* missleboss intimidation y adjustmentRibbonCable2022-02-21
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* Reverting enemies.lua changesChris Bradley2022-02-21
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* Some changes to the missle boss.RibbonCable2022-02-21
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* Token hunted by changing the targetplayer from an index to the actual playerChris Bradley2022-02-20
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* fixed the sin wave tunnel portentially being blocked for the wall bossChris Bradley2022-02-20
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* Main menu and win music!!! score scrolls in tooChris Bradley2022-02-20
| | | | also fixed boss dropping stuff ONCE AND FOR ALL!!!!!!
* sfx done!! (i hope)RibbonCable2022-02-20
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* Turns out "\" is division + floor, thats cool! Saved a little tokens ↵Chris Bradley2022-02-20
| | | | implementing it all over
* updated sfxRibbonCable2022-02-20
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* Wall boss sprite fixChris Bradley2022-02-20
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* teeny itty bitty missle boss nerfChris Bradley2022-02-20
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* Final boss thruster health properly scales with multiplayerChris Bradley2022-02-20
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* Each boss is now a checkpointChris Bradley2022-02-20
| | | | also fixed laserguy, and added a cheat (sshhhh)
* Lots of updates to the music player. Other than track titles and final ↵RibbonCable2022-02-20
| | | | songs, it's p much done. Also made some sprint non-flipped to save on tokens.
* FINAL BOSS MUSIC!Chris Bradley2022-02-20
| | | | i get to edit the cart this time!!! :godmode:
* final boss stuff, and token hunting. what else is new? lots of tweaks tooChris Bradley2022-02-19
| | | | the now constant hunt for tokens continues, good thing we're almost done
* Tokens aquired! final boss is indeed cool and epicChris Bradley2022-02-19
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* Could you spare 6 tokens??Chris Bradley2022-02-19
| | | | ALMOST DONE!!!!!!!!!! JUST NEED A COUPLE MORE TOKEEEEENSSS!!!!!!!!!!!!!!!!!!!!!!!
* added back local variables, some more tokens gainedChris Bradley2022-02-19
| | | | target player now changes every second
* Token hunting: removed most of "local" before variables (seems to work ↵RibbonCable2022-02-19
| | | | fine), removed health from wall shooter since it was always 10, added check for coop and laser functionality on wave 16
* more final boss stuff, and token hunting!!!!Chris Bradley2022-02-18
| | | | THESE TOKENS ARE GETTING TIGHT!!!!! FUUUUUCKKKK!!!!!!!!
* More final boss stuff, token huntingChris Bradley2022-02-18
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* Small edit to pickups in exchange for tokens.RibbonCable2022-02-18
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* Final boss!! other stuff too :sweat_smile:Chris Bradley2022-02-18
| | | | | | | bullets now cause explosions where they hit enemies drop random pickups again, but only health high score is saved!!!! other tweaks, i dunno i forgot.
* lots of stuff, check descRibbonCable2022-02-17
| | | | | | | | | | | | | | | | | | Updated planet art adjusted sprites in sheet added boss sprites added some boss graphic code added score system added ending score screen w/ cart reset reduced wave loss from 2 to 1 reduced pickup amount to just bosses and specific waves only reduced tokens by grouping similar math made acid transition able to be reversed planet seed for babymode and a bunch of other stuff I forget sry its late used a lot of tokens today x.x;
* Update to cart label logo.Ribbon2022-02-16
| | | | puny print
* more token hunting... aaaaaAAAAAAAAAAAAAa1029chris2022-02-15
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* token hunt1029chris2022-02-15
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* Made a damage smoke function, changed some sounds, music has been added (woo ↵Ribbon2022-02-15
| | | | | | chris!!), added test score UI in game. SO LITTLE TOKENS!!!
* Updated boss sprite location, laster particle colour, bomb enemy spriteRibbon2022-02-15
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* little fix for wall boss1029chris2022-02-15
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* new enemies!!! more optimizations!!!1029chris2022-02-15
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* implemented wall boss, also FUCK!!! trying to reduce tokens!!!!!!1029chris2022-02-14
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* moved sprites, updated text on title screen, added mock up of high score displayRibbon2022-02-11
| | | | also made some edits to sfx channels
* added laser kill sfx, arranged sfx into specific channels, and made the ↵Ribbon2022-02-10
| | | | | | player kill sfx fire in co-op now sounds shouldn't overlap, yay!
* Miniboss laser dude!!!! and of course all sorts of tweaks1029chris2022-02-10
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* LASERS!!!!!!!1029chris2022-02-10
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* new enemy, more waves!1029chris2022-02-10
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* big circle shooter more likely to drop pickup1029chris2022-02-09
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* added wall shoot sound1029chris2022-02-09
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* more menu stuff1029chris2022-02-09
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* MENU WORKS!!!!!!1029chris2022-02-09
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* little enemy sfx changes1029chris2022-02-08
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* Merge remote-tracking branch 'origin/HEAD'1029chris2022-02-08
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| * updated ringed planet and other sprites + adjusted wall crawl sprite placementRibbon2022-02-08
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* | MUSIC!!!!!!!!!!!1029chris2022-02-08
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* fixed sprites1029chris2022-02-07
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* Programed the "ball shooter" and made some changes here and there1029chris2022-02-07
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* Wall enemies! more waves!!!!!1029chris2022-02-04
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