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authorRibbon <ambiguousmachine@gmail.com>2022-02-08 16:24:51 -0800
committerRibbon <ambiguousmachine@gmail.com>2022-02-08 16:24:51 -0800
commit0bad51c4345bde0cdb7bff01edd719250075564a (patch)
tree6654cd292b43ac30fe6493c62eae667b5d7fd771 /enemies.lua
parent7ce2c5f87ed280d2e9294e14ab0fc0320f9cccec (diff)
updated ringed planet and other sprites + adjusted wall crawl sprite placement
Diffstat (limited to 'enemies.lua')
-rw-r--r--enemies.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/enemies.lua b/enemies.lua
index 9342056..aed4654 100644
--- a/enemies.lua
+++ b/enemies.lua
@@ -80,11 +80,11 @@ end
function addwallshooter(x, shootup, health, speed)
local enemy = {}
enemy.x = x
- enemy.y = 120
+ enemy.y = 119
enemy.sprite = 60
enemy.offset = rnd()
if shootup then
- enemy.y = 0
+ enemy.y = 1
enemy.sprite = 44
end
enemy.w = 8
@@ -126,7 +126,7 @@ function addwallshooter(x, shootup, health, speed)
enemy.shootcooldown = 0.08
local vely = -1
if shootup then vely = 1 end
- addbullet(enemy.x-3, enemy.y, -speed, vely, true, 2)
+ addbullet(enemy.x, enemy.y, -speed, vely, true, 2)
end
if enemy.x < -8 then
del(enemies, enemy)