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path: root/objects.lua
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obj = {}
gt = 0 -- game time
ft = 1/60 --frametime
scrollspeed = 0
respawntimer = 0
gameover = false
gamerunning = false
menuscroll = 0 --main screens
menushipscroll = 0
acidcounter = 0
isoutro = false --for outro transition
cartdata("toxicinvaders_bychrisandribbon")
highscore0 = dget(0) --scores (0 is solo - 1 is coop)
highscore1 = dget(1)
currentscore = 0 --used for both gamemodes, but passed into highscore at end of game


function startgame()
    music(0, 0, 3)
    wave[currentwave].start()
    gamerunning = true
    -- print(gt,10,10)
end

function updateobjs()
    foreach(players, function(obj) obj:update() end)
    foreach(enemies, function(obj) obj:update() end)
    foreach(obj, function(obj) obj:update() end)
    despawnallbullets = false
end

function drawobjs()
    foreach(obj, function(obj) obj:draw() end)
    foreach(enemies, function(obj) obj:draw() end)
    clip() --for the final boss
    foreach(players, function(obj) obj:draw() end)
end

function lerp(start, destination, amount)
    return start + amount * (destination - start);
end