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authorRibbonCable <ambiguousmachine@gmail.com>2022-02-19 00:50:49 -0800
committerRibbonCable <ambiguousmachine@gmail.com>2022-02-19 00:50:49 -0800
commit05c10238d59c8e6e1289aa8cae930c3a4c940c53 (patch)
tree31b143e3e9637f1731c3a6b943cafce348223cb9 /objects.lua
parent13450507f924af5743d24f2a19df4320cdbd1be8 (diff)
Token hunting: removed most of "local" before variables (seems to work fine), removed health from wall shooter since it was always 10, added check for coop and laser functionality on wave 16
Diffstat (limited to 'objects.lua')
-rw-r--r--objects.lua3
1 files changed, 1 insertions, 2 deletions
diff --git a/objects.lua b/objects.lua
index ccfd052..84c248c 100644
--- a/objects.lua
+++ b/objects.lua
@@ -13,14 +13,13 @@ cartdata("toxicinvaders_bychrisandribbon")
highscore0 = dget(0) --scores (0 is solo - 1 is coop)
highscore1 = dget(1)
currentscore = 0 --used for both gamemodes, but passed into highscore at end of game
--- babymode = false --makes game a lot easier
function startgame()
music(0, 0, 3)
wave[currentwave].start()
gamerunning = true
- print(gt,10,10)
+ -- print(gt,10,10)
end
function updateobjs()