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--similar math elements grouped to lower tokens
flashtime = (ceil(t()*10%2) == 1) --for flashing elements (ship, score)
circletimex = sin(t())*3 -- for elements that move in a circle (respawn timer)
circletimey = cos(t())*3
gt += scrollspeed + 1/600
updateobjs() --update all objects
if btnp(0) then tracknumber-=1 playmusic() elseif btnp(1) then tracknumber+=1 playmusic() end
if btnp(4) and btnp(5) then music(-1,3000,3) end
if tracknumber < 0 then tracknumber = 0 elseif tracknumber > 3 then tracknumber = 3 end
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