--similar math elements grouped to lower tokens flashtime = (ceil(t()*10%2) == 1) --for flashing elements (ship, score) circletimex = sin(t())*3 -- for elements that move in a circle (respawn timer) circletimey = cos(t())*3 gt += scrollspeed + 1/600 updateobjs() --update all objects if btnp(0) then tracknumber-=1 playmusic() elseif btnp(1) then tracknumber+=1 playmusic() end if btnp(4) and btnp(5) then music(-1,3000,3) end if tracknumber < 0 then tracknumber = 0 elseif tracknumber > 3 then tracknumber = 3 end