| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Lots of updates to the music player. Other than track titles and final ↵ | RibbonCable | 2022-02-20 |
| | | | | | songs, it's p much done. Also made some sprint non-flipped to save on tokens. | ||
| * | final boss stuff, and token hunting. what else is new? lots of tweaks too | Chris Bradley | 2022-02-19 |
| | | | | | the now constant hunt for tokens continues, good thing we're almost done | ||
| * | Tokens aquired! final boss is indeed cool and epic | Chris Bradley | 2022-02-19 |
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| * | added back local variables, some more tokens gained | Chris Bradley | 2022-02-19 |
| | | | | | target player now changes every second | ||
| * | Token hunting: removed most of "local" before variables (seems to work ↵ | RibbonCable | 2022-02-19 |
| | | | | | fine), removed health from wall shooter since it was always 10, added check for coop and laser functionality on wave 16 | ||
| * | more final boss stuff, and token hunting!!!! | Chris Bradley | 2022-02-18 |
| | | | | | THESE TOKENS ARE GETTING TIGHT!!!!! FUUUUUCKKKK!!!!!!!! | ||
| * | More final boss stuff, token hunting | Chris Bradley | 2022-02-18 |
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| * | Small edit to pickups in exchange for tokens. | RibbonCable | 2022-02-18 |
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| * | lots of stuff, check desc | RibbonCable | 2022-02-17 |
| | | | | | | | | | | | | | | | | | | | Updated planet art adjusted sprites in sheet added boss sprites added some boss graphic code added score system added ending score screen w/ cart reset reduced wave loss from 2 to 1 reduced pickup amount to just bosses and specific waves only reduced tokens by grouping similar math made acid transition able to be reversed planet seed for babymode and a bunch of other stuff I forget sry its late used a lot of tokens today x.x; | ||
| * | more token hunting... aaaaaAAAAAAAAAAAAAa | 1029chris | 2022-02-15 |
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| * | token hunt | 1029chris | 2022-02-15 |
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| * | moved sprites, updated text on title screen, added mock up of high score display | Ribbon | 2022-02-11 |
| | | | | | also made some edits to sfx channels | ||
| * | added laser kill sfx, arranged sfx into specific channels, and made the ↵ | Ribbon | 2022-02-10 |
| | | | | | | | player kill sfx fire in co-op now sounds shouldn't overlap, yay! | ||
| * | LASERS!!!!!!! | 1029chris | 2022-02-10 |
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| * | respawn sound implemented, fixed dead players picking up pickups | 1029chris | 2022-02-09 |
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| * | MENU WORKS!!!!!! | 1029chris | 2022-02-09 |
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| * | Merge remote-tracking branch 'origin/HEAD' | 1029chris | 2022-02-08 |
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| | * | updated ringed planet and other sprites + adjusted wall crawl sprite placement | Ribbon | 2022-02-08 |
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| * | | MUSIC!!!!!!!!!!! | 1029chris | 2022-02-08 |
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| * | fixed sprites | 1029chris | 2022-02-07 |
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| * | Programed the "ball shooter" and made some changes here and there | 1029chris | 2022-02-07 |
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| * | WAVES!!!!!!!! and other stuff | 1029chris | 2022-02-04 |
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| * | Pickups! Camera Shake! sPARKS!! YEAHH!!! | 1029chris | 2022-02-04 |
