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authorRibbon <ambiguousmachine@gmail.com>2022-02-10 23:45:45 -0800
committerRibbon <ambiguousmachine@gmail.com>2022-02-10 23:45:45 -0800
commit2debf09efb92513ef69bfdcf6120bf2d1a9725a7 (patch)
tree512ae3a2b876d10eadd8b1f557443949609b9586 /pickups.lua
parent7337bd189638c36f4c49f82c0833ef6afed998b5 (diff)
added laser kill sfx, arranged sfx into specific channels, and made the player kill sfx fire in co-op
now sounds shouldn't overlap, yay!
Diffstat (limited to 'pickups.lua')
-rw-r--r--pickups.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/pickups.lua b/pickups.lua
index 9c06ada..97fa2b4 100644
--- a/pickups.lua
+++ b/pickups.lua
@@ -50,7 +50,7 @@ function addpickup(x, y, type)
elseif pickup.type == "3shoot" then
player.shoot3 = true
end
- sfx(30)
+ sfx(30, 2)
end
function pickup.draw(pickup)