diff options
Diffstat (limited to 'draw.lua')
| -rw-r--r-- | draw.lua | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1,7 +1,7 @@ --pallete replacement pal({1,2,131,141,5,6,7,136,9,137,139,12,133,3,140,130}, 1) --don't ask me why, but this table of colors starts at 1, and 0 is the final color -- pal(15,140,1) --- pal(14,3,1) --5 tokens +-- pal(14,3,1) -- pal(13,133,1) -- pal(11,139,1) -- pal(10,137,1) @@ -21,11 +21,11 @@ if gamerunning then runningscore(currentscore,true) else runningscore(currentscore,false) - local textcolors = {{12,15},{9,2}} + scoretextcolors = {{12,15},{2,9}} --shows incorrect shadow colour for 2P counter (shows as 0) for i = 1, #players, 1 do - local player = players[i] + player = players[i] if player.health < 1 then - printdropshadow(ceil(player.inv),player.x+circletimex,player.y+circletimey,textcolors[i][i],textcolors[i][i+1]) + printdropshadow(ceil(player.inv),player.x+circletimex,player.y+circletimey,scoretextcolors[i][i],scoretextcolors[i][i+1]) end end end |
