diff options
| author | RibbonCable <ambiguousmachine@gmail.com> | 2022-02-19 00:50:49 -0800 |
|---|---|---|
| committer | RibbonCable <ambiguousmachine@gmail.com> | 2022-02-19 00:50:49 -0800 |
| commit | 05c10238d59c8e6e1289aa8cae930c3a4c940c53 (patch) | |
| tree | 31b143e3e9637f1731c3a6b943cafce348223cb9 /draw.lua | |
| parent | 13450507f924af5743d24f2a19df4320cdbd1be8 (diff) | |
Token hunting: removed most of "local" before variables (seems to work fine), removed health from wall shooter since it was always 10, added check for coop and laser functionality on wave 16
Diffstat (limited to 'draw.lua')
| -rw-r--r-- | draw.lua | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1,7 +1,7 @@ --pallete replacement pal({1,2,131,141,5,6,7,136,9,137,139,12,133,3,140,130}, 1) --don't ask me why, but this table of colors starts at 1, and 0 is the final color -- pal(15,140,1) --- pal(14,3,1) --5 tokens +-- pal(14,3,1) -- pal(13,133,1) -- pal(11,139,1) -- pal(10,137,1) @@ -21,11 +21,11 @@ if gamerunning then runningscore(currentscore,true) else runningscore(currentscore,false) - local textcolors = {{12,15},{9,2}} + scoretextcolors = {{12,15},{2,9}} --shows incorrect shadow colour for 2P counter (shows as 0) for i = 1, #players, 1 do - local player = players[i] + player = players[i] if player.health < 1 then - printdropshadow(ceil(player.inv),player.x+circletimex,player.y+circletimey,textcolors[i][i],textcolors[i][i+1]) + printdropshadow(ceil(player.inv),player.x+circletimex,player.y+circletimey,scoretextcolors[i][i],scoretextcolors[i][i+1]) end end end |
