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-rw-r--r--bullets.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/bullets.lua b/bullets.lua
index 461ee15..ffb7fb9 100644
--- a/bullets.lua
+++ b/bullets.lua
@@ -7,7 +7,7 @@ function addbullet(x, y, velx, vely, good, sprite)
sprite = sprite or 2
good = good or false
- function bullet.draw(bullet)
+ function bullet.draw()
spr(sprite, x, y)
end
@@ -26,7 +26,7 @@ function addbullet(x, y, velx, vely, good, sprite)
end
end
- function bullet.update(bullet)
+ function bullet.update()
--applying velocity
x += velx
y += vely
@@ -85,7 +85,7 @@ function addlaser(x, y, r, enemy)
end
end
- function laser.update(laser)
+ function laser.update()
timer += ft
--collision detection after the warm up
if timer > 1.5 and timer < 3.6 then
@@ -127,7 +127,7 @@ function addmissile(x, y, target) --basic small weak enemy
collide = enemycollide
}
- function enemy.draw(enemy)
+ function enemy.draw()
if enemy.inv < 0 or ceil(enemy.inv*10%2) == 1 then
spr(42, enemy.x, enemy.y, 2, 1)
end
@@ -140,7 +140,7 @@ function addmissile(x, y, target) --basic small weak enemy
addcircle(enemy.x+12, enemy.y+rnd(8), 0, rnd()/8, 2.1, 0.6, rnd({9,5}))
enemymisc(enemy)
if enemy.health <= 0 then -- die!!!!!
- enemydie(enemy,17,2,10)
+ enemydie(enemy,17,2,17)
end
end