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authorRibbonCable <ambiguousmachine@gmail.com>2022-02-19 00:50:49 -0800
committerRibbonCable <ambiguousmachine@gmail.com>2022-02-19 00:50:49 -0800
commit05c10238d59c8e6e1289aa8cae930c3a4c940c53 (patch)
tree31b143e3e9637f1731c3a6b943cafce348223cb9 /bullets.lua
parent13450507f924af5743d24f2a19df4320cdbd1be8 (diff)
Token hunting: removed most of "local" before variables (seems to work fine), removed health from wall shooter since it was always 10, added check for coop and laser functionality on wave 16
Diffstat (limited to 'bullets.lua')
-rw-r--r--bullets.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/bullets.lua b/bullets.lua
index 461ee15..ffb7fb9 100644
--- a/bullets.lua
+++ b/bullets.lua
@@ -7,7 +7,7 @@ function addbullet(x, y, velx, vely, good, sprite)
sprite = sprite or 2
good = good or false
- function bullet.draw(bullet)
+ function bullet.draw()
spr(sprite, x, y)
end
@@ -26,7 +26,7 @@ function addbullet(x, y, velx, vely, good, sprite)
end
end
- function bullet.update(bullet)
+ function bullet.update()
--applying velocity
x += velx
y += vely
@@ -85,7 +85,7 @@ function addlaser(x, y, r, enemy)
end
end
- function laser.update(laser)
+ function laser.update()
timer += ft
--collision detection after the warm up
if timer > 1.5 and timer < 3.6 then
@@ -127,7 +127,7 @@ function addmissile(x, y, target) --basic small weak enemy
collide = enemycollide
}
- function enemy.draw(enemy)
+ function enemy.draw()
if enemy.inv < 0 or ceil(enemy.inv*10%2) == 1 then
spr(42, enemy.x, enemy.y, 2, 1)
end
@@ -140,7 +140,7 @@ function addmissile(x, y, target) --basic small weak enemy
addcircle(enemy.x+12, enemy.y+rnd(8), 0, rnd()/8, 2.1, 0.6, rnd({9,5}))
enemymisc(enemy)
if enemy.health <= 0 then -- die!!!!!
- enemydie(enemy,17,2,10)
+ enemydie(enemy,17,2,17)
end
end