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| author | Chris Bradley <1029chris@gmail.com> | 2022-02-20 13:55:11 -0800 |
|---|---|---|
| committer | Chris Bradley <1029chris@gmail.com> | 2022-02-20 13:55:11 -0800 |
| commit | 71b8652fe5a17423909e13182cdab205a67dc2e8 (patch) | |
| tree | 00b935e9a3154e9a1f6d115a1b5b32968654f4f8 | |
| parent | 9a0edaff89cf43a6af67f1efea6ad56b458f1b60 (diff) | |
teeny itty bitty missle boss nerf
| -rw-r--r-- | enemies.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/enemies.lua b/enemies.lua index 3d5a509..4ee6041 100644 --- a/enemies.lua +++ b/enemies.lua @@ -546,7 +546,7 @@ function addmissileboss(x, y) --boss that shoots missiles!!! enemy.targety = rnd(96) end if enemy.shootcooldown < 0 then - enemy.shootcooldown = 0.6 + rnd(0.5) + enemy.shootcooldown = 0.6 + rnd(0.6) if enemy.x < canshootatx and players[targetplayer] ~= nil then local offsetmissleboss = 2 if currentwavetime%2 > 1 then offsetmissleboss = 30 end |
