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| author | Chris Bradley <1029chris@gmail.com> | 2022-02-20 13:35:09 -0800 |
|---|---|---|
| committer | Chris Bradley <1029chris@gmail.com> | 2022-02-20 13:35:09 -0800 |
| commit | 9a0edaff89cf43a6af67f1efea6ad56b458f1b60 (patch) | |
| tree | 055e4e75d225890932bd4369663c705a3965d2c1 | |
| parent | b3c60287bde5f1f7c4a892ee952b34df5e9824ac (diff) | |
Final boss thruster health properly scales with multiplayer
| -rw-r--r-- | enemies.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/enemies.lua b/enemies.lua index cacac0d..3d5a509 100644 --- a/enemies.lua +++ b/enemies.lua @@ -546,7 +546,7 @@ function addmissileboss(x, y) --boss that shoots missiles!!! enemy.targety = rnd(96) end if enemy.shootcooldown < 0 then - enemy.shootcooldown = 0.6 + rnd(0.6) + enemy.shootcooldown = 0.6 + rnd(0.5) if enemy.x < canshootatx and players[targetplayer] ~= nil then local offsetmissleboss = 2 if currentwavetime%2 > 1 then offsetmissleboss = 30 end @@ -586,7 +586,7 @@ function addfinalboss() --THE FINAL BOSS!!!!!!! WOOOAAAHHHHHH!!!!!!!!!!!!!!!!!!! --thrusters that each fall off once the portal's health is 1/5th depleated function addportalthruster(x,y,id,isflipped) - local thrusterhealth = id*50-50 + local thrusterhealth = id*50*#players-50 if thrusterhealth < enemy.health or id == 1 then local spritethruster = 128 isflipped = isflipped or 1 |
