summaryrefslogtreecommitdiff
path: root/NetClient.cs
blob: 31ea25820a4293fffb8d654c15235e29cd2eecc6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
using System.Buffers.Binary;
using System.Net.Sockets;
using System.Text;

namespace OnekoOnline.Net;

static class Client
{
    static readonly TcpClient Tcp = new();
    static readonly UdpClient Udp = new();

    public static readonly string UserName = OnekoOnline.Config.GetValue("UserName", "Oneko");
    public static int Id {get; private set;} = 0;
    public static bool Connected => Tcp.Connected && Id != 0;

    public static Dictionary<int, User> Users = [];
    static readonly Dictionary<int, User> allUsers = [];

    public static async void Init(string ServerAddress, int port)
    {
        if (ServerAddress == "") return;

        await Task.WhenAny(Tcp.ConnectAsync(ServerAddress, port), Task.Delay(3000));

        if (Tcp.Connected)
        {
            Console.WriteLine("Connected to Server!");
            Udp.Connect(ServerAddress, port);

            CancellationTokenSource tokenSource = new();
            tokenSource.CancelAfter(5000);

            //Send Username
            Packet packet = new(PacketType.Username, Encoding.UTF8.GetBytes(UserName), Id);
            await NetBase.SendReliableData(packet, Tcp.GetStream(), tokenSource.Token);
            //Send Oneko
            packet = new(PacketType.OnekoSpritesheet, Oneko.LocalOneko!.SpriteSheet.Serialize(), Id);
            await NetBase.SendReliableData(packet, Tcp.GetStream(), tokenSource.Token);
            //Get Id
            Packet idPacket = await NetBase.GetReliableData(Tcp.GetStream());
            Id = BinaryPrimitives.ReadInt32LittleEndian(idPacket.Data);
            Console.WriteLine($"My ID is {Id}! {Connected}");

            while (Connected)
            {
                if (Tcp.Available > 0) {
                    packet = await NetBase.GetReliableData(Tcp.GetStream());
                    if (packet.FromId == 0) continue; //From server, ill implement later
                    
                    if (!allUsers.ContainsKey(packet.FromId)) {
                        allUsers.Add(packet.FromId, new User(packet.FromId));
                    }
                    User sentFrom = allUsers[packet.FromId];

                    if (packet.Type == PacketType.OnekoSpritesheet) {
                        sentFrom.SpriteSheet = packet.Data;
                    } else if (packet.Type == PacketType.Username) {
                        sentFrom.Username = Encoding.UTF8.GetString(packet.Data);
                    }

                    if (sentFrom.ExchangedData && !Users.ContainsKey(sentFrom.Id)) Users.Add(sentFrom.Id, sentFrom);
                }

                if (Udp.Available > 0) {
                }

                await Task.Delay(10);
            }
        }
        else
        {
            Console.WriteLine("Connection to server failed.");
        }

        Tcp.Dispose();
        Udp.Dispose();
    }
}