diff options
| author | 1029chris <1029chris@gmail.com> | 2016-04-30 01:04:16 -0700 |
|---|---|---|
| committer | 1029chris <1029chris@gmail.com> | 2016-04-30 01:04:16 -0700 |
| commit | 1fed4cc8b402af75f785c28b5a3dd879a318c9cc (patch) | |
| tree | 3165cb10c6ac77f7d00cea5725f02b0a0893e502 /assets.lua | |
| parent | a7fc16d026ff6baf51e082eeee0d79f0195729c4 (diff) | |
Added more to fight
new bullet types: yellow and red
red bullet disables the window drag
yellow bullet makes window move around on its own
virus has move where it comes close and fires red then green/yellow
other stuff
Diffstat (limited to 'assets.lua')
| -rw-r--r-- | assets.lua | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -128,6 +128,8 @@ function loadAssets() v1.laserSound:setVolume(0.6) v1.bullets = {} v1.bullet = love.graphics.newImage("assets/bullet_green.png") + v1.bulletRed = love.graphics.newImage("assets/bullet_red.png") + v1.bulletYellow = love.graphics.newImage("assets/bullet_yellow.png") v1.c.idle = {} v1.c.idle.fs = {} v1.c.idle.pic = love.graphics.newImage("assets/virus1_idle_noeye.png") |
