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author1029chris <1029chris@gmail.com>2016-04-30 01:04:16 -0700
committer1029chris <1029chris@gmail.com>2016-04-30 01:04:16 -0700
commit1fed4cc8b402af75f785c28b5a3dd879a318c9cc (patch)
tree3165cb10c6ac77f7d00cea5725f02b0a0893e502 /assets.lua
parenta7fc16d026ff6baf51e082eeee0d79f0195729c4 (diff)
Added more to fight
new bullet types: yellow and red red bullet disables the window drag yellow bullet makes window move around on its own virus has move where it comes close and fires red then green/yellow other stuff
Diffstat (limited to 'assets.lua')
-rw-r--r--assets.lua2
1 files changed, 2 insertions, 0 deletions
diff --git a/assets.lua b/assets.lua
index dbf57ab..f58b911 100644
--- a/assets.lua
+++ b/assets.lua
@@ -128,6 +128,8 @@ function loadAssets()
v1.laserSound:setVolume(0.6)
v1.bullets = {}
v1.bullet = love.graphics.newImage("assets/bullet_green.png")
+ v1.bulletRed = love.graphics.newImage("assets/bullet_red.png")
+ v1.bulletYellow = love.graphics.newImage("assets/bullet_yellow.png")
v1.c.idle = {}
v1.c.idle.fs = {}
v1.c.idle.pic = love.graphics.newImage("assets/virus1_idle_noeye.png")