diff options
| author | 1029chris <1029chris@gmail.com> | 2016-04-19 19:28:51 -0700 |
|---|---|---|
| committer | 1029chris <1029chris@gmail.com> | 2016-04-19 19:28:51 -0700 |
| commit | 52aabb377965f327cf580c5d183e3265d686ddf5 (patch) | |
| tree | fb15f8089f565f4819d81c7ed6f1797a6b668d9a | |
| parent | 37f3f6f4a8fb8f84f46d8f31f469721604a5cc08 (diff) | |
Added movable eye to virus
| -rw-r--r-- | assets.lua | 4 | ||||
| -rw-r--r-- | assets/eye_thing.png | bin | 0 -> 1751 bytes | |||
| -rw-r--r-- | assets/virus1_idle_noeye.png | bin | 0 -> 1662620 bytes | |||
| -rw-r--r-- | assets/virus1_pupil.png | bin | 0 -> 272 bytes | |||
| -rw-r--r-- | virus1.lua | 2 |
5 files changed, 5 insertions, 1 deletions
@@ -105,7 +105,9 @@ function loadAssets() v1.c.chat.char = 0 v1.c.idle = {} v1.c.idle.fs = {} - v1.c.idle.pic = love.graphics.newImage("assets/virus1_idle.png") + v1.c.idle.pic = love.graphics.newImage("assets/virus1_idle_noeye.png") + v1.c.pupil = love.graphics.newImage("assets/virus1_pupil.png") + v1.c.eye = love.graphics.newImage("assets/eye_thing.png") v1.c.idle.f = 1 loadAnimation(v1.c.idle.pic, v1.c.idle.fs, 98, 10, 200, 200) v1.c.monitorspin = {} diff --git a/assets/eye_thing.png b/assets/eye_thing.png Binary files differnew file mode 100644 index 0000000..d7e6a23 --- /dev/null +++ b/assets/eye_thing.png diff --git a/assets/virus1_idle_noeye.png b/assets/virus1_idle_noeye.png Binary files differnew file mode 100644 index 0000000..4d4c237 --- /dev/null +++ b/assets/virus1_idle_noeye.png diff --git a/assets/virus1_pupil.png b/assets/virus1_pupil.png Binary files differnew file mode 100644 index 0000000..7cf7b36 --- /dev/null +++ b/assets/virus1_pupil.png @@ -36,6 +36,8 @@ function drawVirusFight1() love.graphics.setColor(0,0,0,100) playAnimation(v1.c.idle, true, v1.c.x-40, v1.c.y+40, v1.c.r, v1.c.s, 100, 100, 0.5) love.graphics.setColor(255,255,255) + love.graphics.draw(v1.c.eye, v1.c.x-32, v1.c.y-50, v1.c.r, v1.c.s*0.9, v1.c.s*1.1) + love.graphics.draw(v1.c.pupil, v1.c.x+7+math.random(0,0.5), v1.c.y-28+math.random(0,0.5), v1.c.r, v1.c.s*1.2, v1.c.s*1.2, 3, 11) playAnimation(v1.c.idle, true, v1.c.x, v1.c.y, v1.c.r, v1.c.s, 100, 100, 0.5) if v1.c.shine.s < -50 and v1.msgs[v1.c.chat.msgs] ~= nil then drawBubble(v1.c.x+40, v1.c.y-165, 300, 110, v1.c.chat.msg) |
