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function drawVirusFight1()
drawDesktop()
drawStart()
if v1.introplay == false then
v1.intro:play()
v1.introplay = true
end
if v1.explodeintro == false then
love.graphics.setColor(255,255,255)
love.graphics.draw(win[2].cvs, win[2].x+math.random(v1.shakemin,v1.shakemax),
win[2].y+math.random(v1.shakemin,v1.shakemax), 0, 1, 1, 0, 0,
math.rad(math.random(v1.shakemin/10,v1.shakemax/10)),
math.rad(math.random(v1.shakemin/10,v1.shakemax/10)))
v1.shakemin = v1.shakemin - 0.1
v1.shakemax = v1.shakemax + 0.1
end
if v1.explodeintrotimer >= 7.7 then
v1.explodeintro = true
win[2].s = 0
win[2].ex = true
closeWindow(2)
setWindow(2)
setPanel(2)
end
if v1.timer >= 16 then
music.tension1:play()
end
if v1.c.shine.ct >= 3 then
if v1.c.load == false then
v1.c.x = win[2].x+v1.c.monitorspin.x
v1.c.y = v1.c.monitorspin.y
v1.c.xd = v1.c.x
v1.c.yd = v1.c.y
v1.c.load = true
end
love.graphics.setColor(0,0,0,100)
playAnimation(v1.c.idle, true, v1.c.x-40, v1.c.y+40, v1.c.r, v1.c.s, 100, 100, 0.5)
love.graphics.setColor(255,255,255)
love.graphics.draw(v1.c.eye, v1.c.x-32, v1.c.y-50, v1.c.r, v1.c.s*0.9, v1.c.s*1.1)
love.graphics.draw(v1.c.pupil, v1.c.x+7+math.random(0,0.5), v1.c.y-28+math.random(0,0.5), v1.c.r, v1.c.s*1.2, v1.c.s*1.2, 3, 11)
playAnimation(v1.c.idle, true, v1.c.x, v1.c.y, v1.c.r, v1.c.s, 100, 100, 0.5)
if v1.c.shine.s < -50 and v1.msgs[v1.c.chat.msgs] ~= nil then
drawBubble(v1.c.x+40, v1.c.y-165, 300, 110, v1.c.chat.msg)
if (sys.mouse.p.x >= v1.c.x+40 and sys.mouse.p.x <= v1.c.x+40+300
and sys.mouse.p.y >= v1.c.y-165 and sys.mouse.p.y <= v1.c.y-165+110 and
v1.c.chat.next == false and sys.mouse.drag == false) then
v1.c.chat.next = true
v1.c.chat.msgs = v1.c.chat.msgs + 1
v1.c.chat.char = 0
end
if v1.c.chat.msgs == 2 then
v1.c.xd = sys.w/2
v1.c.yd = sys.h/2
end
v1.c.angle = math.atan2((v1.c.yd - v1.c.y), (v1.c.xd - v1.c.x))
v1.c.spx = v1.c.sp * math.cos(v1.c.angle)
v1.c.spy = v1.c.sp * math.sin(v1.c.angle)
if v1.c.x > v1.c.xd then
if v1.c.x + v1.c.spx <= v1.c.xd then
v1.c.x = v1.c.xd
else
v1.c.x = v1.c.x + v1.c.spx
end
elseif v1.c.x < v1.c.xd then
if v1.c.x + v1.c.spx >= v1.c.xd then
v1.c.x = v1.c.xd
else
v1.c.x = v1.c.x + v1.c.spx
end
end
if v1.c.y > v1.c.yd then
if v1.c.y + v1.c.spy <= v1.c.yd then
v1.c.y = v1.c.yd
else
v1.c.y = v1.c.y + v1.c.spy
end
elseif v1.c.y < v1.c.yd then
if v1.c.y + v1.c.spy >= v1.c.yd then
v1.c.y = v1.c.yd
else
v1.c.y = v1.c.y + v1.c.spy
end
end
if v1.msgs[v1.c.chat.msgs] ~= nil then
if string.len(v1.msgs[v1.c.chat.msgs]) ~= string.len(v1.c.chat.msg) then
v1.c.chat.char = v1.c.chat.char + v1.c.chat.sp*(60/love.timer.getFPS())
v1.c.chat.msg = string.sub(v1.msgs[v1.c.chat.msgs], 1, math.floor(v1.c.chat.char))
end
end
end
end
if v1.timer >= 16 then
love.graphics.setColor(255,255,255)
if win[2].y+v1.c.slime.y >= v1.c.monitorspin.y then
playAnimation(v1.c.slime, true, win[2].x+v1.c.slime.x+math.random(1,4), win[2].y+v1.c.slime.y+math.random(1,4), 0, 2.5, 25, 25, 0.5)
playAnimation(v1.c.monitorspin, true, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y, 0, 1, 100, 100, v1.c.monitorspin.sp)
v1.c.slime.y = v1.c.slime.y - 0.5
v1.c.monitorspin.y = v1.c.monitorspin.y + 1.5
end
if win[2].y+v1.c.slime.y <= v1.c.monitorspin.y+100 and v1.c.shine.s > -70 then
love.graphics.setColor(255,255,255,v1.c.shine.opa)
if v1.shineplay == false then
v1.shine:play()
v1.shineplay = true
end
love.graphics.draw(v1.c.shine.f2, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y,
v1.c.shine.r2, (3+v1.c.shine.s2/10)+v1.c.shine.s/10, (3+v1.c.shine.s2/10)+v1.c.shine.s/10, 100, 100)
love.graphics.draw(v1.c.shine.f1, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y,
v1.c.shine.r1, (3+v1.c.shine.s1/10)+v1.c.shine.s/10, (3+v1.c.shine.s1/10)+v1.c.shine.s/10, 100, 100)
v1.c.shine.r1 = v1.c.shine.r1 + math.rad(1)
v1.c.shine.r2 = v1.c.shine.r2 - math.rad(1)
if v1.c.monitorspin.sp ~= 1 then
v1.c.monitorspin.sp = v1.c.monitorspin.sp + 0.1
if v1.c.monitorspin.sp >= 1 then
v1.c.monitorspin.sp = 1
end
end
if v1.c.shine.sm1 == true and v1.c.shine.ct < 3 then
v1.c.shine.s1 = v1.c.shine.s1 + 0.3*(60/love.timer.getFPS())
elseif v1.c.shine.sm1 == false then
v1.c.shine.s1 = v1.c.shine.s1 - 0.3*(60/love.timer.getFPS())
end
if v1.c.shine.sm2 == true and v1.c.shine.ct < 3 then
v1.c.shine.s2 = v1.c.shine.s2 + 0.2*(60/love.timer.getFPS())
elseif v1.c.shine.sm2 == false then
v1.c.shine.s2 = v1.c.shine.s2 - 0.2*(60/love.timer.getFPS())
end
if v1.c.shine.s1 >= 7 or v1.c.shine.ct >= 3 then
v1.c.shine.sm1 = false
v1.c.shine.ct = v1.c.shine.ct + 1
elseif v1.c.shine.s1 <= -5 and v1.c.shine.ct < 3 then
v1.c.shine.sm1 = true
end
if v1.c.shine.s2 >= 5 or v1.c.shine.ct >= 3 then
v1.c.shine.sm2 = false
elseif v1.c.shine.s2 <= -5 and v1.c.shine.ct < 3 then
v1.c.shine.sm2 = true
end
if v1.c.shine.ct <= 3 and v1.c.shine.s < 4 then
v1.c.shine.s = v1.c.shine.s + 0.2
elseif v1.c.shine.ct >= 3 and v1.c.shine.s > -80 then
v1.c.shine.s = v1.c.shine.s - 0.5
v1.c.shine.opa = v1.c.shine.opa - 5
end
end
if v1.timer < 20 then
love.graphics.setColor(255,255,255)
love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100)
end
end
if start.o == true and sys.mouse.p.p == true and sys.mouse.p.x > 255 or sys.mouse.p.y < sys.h-380 then
start.o = false
end
if start.o == true then
drawMenu()
end
end
function drawBubble(x,y,w,h,m)
love.graphics.setColor(255,255,255)
love.graphics.rectangle("fill", x+20, y, w-40, h)
love.graphics.rectangle("fill", x, y+20, w, h-40)
love.graphics.draw(v1.corner, x, y, 0, 2)
love.graphics.draw(v1.corner, x+w, y, 0, -2, 2)
love.graphics.draw(v1.corner, x+w, y+h, 0, -2, -2)
love.graphics.draw(v1.cornerSpike, x, y+h-20, 0, 2)
love.graphics.setColor(0,0,0)
love.graphics.setLineWidth(1.5)
love.graphics.line(x+20, y+1, x+w-20, y+1)
love.graphics.line(x+30, y+h-1, x+w-20, y+h-1)
love.graphics.line(x+1, y+20, x+1, y+h-20)
love.graphics.line(x+w-1, y+20, x+w-1, y+h-20)
love.graphics.setFont(pixeloperator)
love.graphics.printf(m,x+15,y+15,w-30)
love.graphics.setFont(pressstart)
end
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