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wave = {} --store wave functions here
currentwave = 1 --THIS IS THE CURRENT WAVE
currentwavetime = 0
delaytimer = 0
wave[1] = {
delay = 2,
start = function()
addbasicenemy(130, 60, rnd(basicenemysprites), 1, 0.15)
end,
ending = function()
end,
everysecond = function()
end,
conditions = function()
if #enemies < 1 then
return true
else
return false
end
end
}
wave[2] = {
delay = 2,
start = function()
addbasicenemy(128, 30, rnd(basicenemysprites), 1, 0.4)
addbasicenemy(128, 60, rnd(basicenemysprites), 1, 0.8)
addbasicenemy(128, 90, rnd(basicenemysprites), 1, 0.4)
end,
ending = function()
end,
everysecond = function()
end,
conditions = function()
if #enemies < 1 then
return true
else
return false
end
end
}
wave[3] = {
delay = 2,
start = function()
for i = 1, 7, 1 do
addbasicenemy(128, i*16, rnd(basicenemysprites), 1, 0.5 + 0.075*i)
addbasicenemy(170, i*16, rnd(basicenemysprites), 1, 1.05 - 0.075*i)
end
end,
ending = function()
end,
everysecond = function()
end,
conditions = function()
if #enemies < 1 then
return true
else
return false
end
end
}
wave[currentwave].start()
function updatewaves()
currentwavetime += 1/60
if wave[currentwave].conditions() then
delaytimer += 1/60
if delaytimer > wave[currentwave].delay then
wave[currentwave].ending()
currentwave += 1
currentwavetime = 0
delaytimer = 0
currentwave = (currentwave - 1) % #wave+1 --temporarily looping the waves
wave[currentwave].start()
end
end
end
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