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playercount = -1
players = {}
function addplayer()
playercount += 1
local player = {}
player.x = 18
player.y = 60
player.ymov = 0
player.id = playercount
player.shootcooldown = 0.0
player.type = "player"
function player.draw(player)
if (player.ymov == 0) then
spr(2, player.x, player.y)
elseif (player.ymov == 1) then
spr(3, player.x, player.y)
elseif (player.ymov == -1) then
spr(3, player.x, player.y, 1, 1, false, true)
end
end
function player.update(player)
--movement
if btn(0, player.id) then
player.x -= 2
elseif btn(1, player.id) then
player.x += 2
end
if btn(2, player.id) then
player.y -= 2
player.ymov = 1
elseif btn(3, player.id) then
player.y += 2
player.ymov = -1
else
player.ymov = 0
end
player.x = mid(0, player.x, 120)
player.y = mid(0, player.y, 120)
--shooting
player.shootcooldown -= 1/30
if btn(4, player.id) and player.shootcooldown < 0 then
addbullet(player.x+3, player.y, 4, 0, false)
player.shootcooldown = 0.1
end
end
add(obj, player)
add(players, #obj)
end
addplayer()
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