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local randompickups = {}
pickuptimer = 10
function randompickups.update()
pickuptimer -= 1/60
if (pickuptimer < 0) then
pickuptimer = 10
if rnd(100) > 93 then
addpickup(128, rnd(80)+20)
end
end
end
function randompickups.draw()
end
add(obj, randompickups)
function addpickup(x, y, type)
local pickup = {}
pickup.x = x
pickup.y = y
pickup.type = type or rnd({"health", "fastshoot", "3shoot"})
pickup.sprite = 5
if (pickup.type == "fastshoot") then
pickup.sprite = 21
elseif (pickup.type == "3shoot") then
pickup.sprite = 37
end
function pickup.collide(player)
if pickup.x+4 >= player.x-4 and pickup.x+4 <= player.x+4+player.w and pickup.y+4 >= player.y-4 and pickup.y+4 <= player.y+player.h+4 then
pickup:affect(player)
for i = 1, 8, 1 do
local color = 8
if (pickup.type == "fastshoot") then
color = 12
elseif (pickup.type == "3shoot") then
color = 9
end
addcircle(pickup.x, pickup.y, sin(i/8), cos(i/8), 2, 0.6, color, 0)
end
del(obj, pickup)
end
end
function pickup.affect(pickup, player)
if pickup.type == "health" then
player.health = 3
elseif pickup.type == "fastshoot" then
player.shootspeed = 0.1
elseif pickup.type == "3shoot" then
player.shoot3 = true
end
end
function pickup.draw(pickup)
spr(pickup.sprite, pickup.x, pickup.y)
end
function pickup.update(pickup)
pickup.x -= 0.3
pickup.y += sin(time()/2)*0.2
foreach(players, pickup.collide)
if pickup.x < -8 then
del(obj, pickup)
end
end
add(obj, pickup)
end
addpickup(120, 60)
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