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shake = 0
function addcircle(x, y, velx, vely, r, time, color, grav)
local circle = {
x = x,
y = y,
velx = velx,
vely = vely,
r = r,
time = time,
t = time,
col = color,
grav = grav
}
function circle.draw(circle)
circfill(circle.x, circle.y, circle.r*sin(circle.time/circle.t), circle.col)
end
function circle.update(circle)
circle.x += circle.velx
circle.vely -= circle.grav
circle.y += circle.vely
circle.time -= 1/60
if circle.time < 0 then
del(obj, circle)
end
end
add(obj, circle)
end
function explosion(x,y, w, h)
w = w or 8
h = h or 8
for i = 1, w/2, 1 do
addcircle(x+rnd(w), y+rnd(h), -0.5, 0, rnd(8), rnd(1.5)+1, 5, 0)
end
for i = 1, w/2, 1 do
addcircle(x+rnd(w), y+rnd(h), -0.4, 0, rnd(8), rnd(1)+0.5, 9, 0)
end
end
function damagesmoke(object)
--smokes when damaged!
addcircle(object.x+rnd(object.w*0.5), object.y+rnd(object.w*0.5), -0.5, -0.2, rnd(6), rnd(1.5)+1, 5, 0)
if ceil(rnd(2)) == 1 then
addcircle(object.x+rnd(object.w*0.5), object.y+rnd(object.w*0.5), -0.4, -0.2, rnd(6), rnd(1)+0.5, 9, 0)
end
end
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