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shake = 0
function addcircle(x, y, velx, vely, r, time, color, grav)
local circle = {
t = time,
}
grav = grav or 0
function circle.draw()
circfill(x, y, r*sin(time/circle.t), color)
end
function circle.update()
x += velx
vely -= grav
y += vely
time -= ft
if time < 0 then
del(obj, circle)
end
end
add(obj, circle, 1)
end
function explosion(x,y, w, h)
w,h = w or 8,h or w
for i = 1, w/2, 1 do
addcircle(x+rnd(w), y+rnd(h), -0.5, 0, rnd(8), rnd(1.5)+1, 5)
end
for i = 1, w/2, 1 do
addcircle(x+rnd(w), y+rnd(h), -0.4, 0, rnd(8), rnd(1)+0.5, 9)
end
end
function damagesmoke(object)
--smokes when damaged!
if rnd() < 0.2 then
addcircle(object.x+rnd(object.w*0.5), object.y+rnd(object.w*0.5), -0.5, -0.2, rnd(7), rnd(1.2)+1, rnd({5,5,9}))
end
end
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