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obj = {}
doshake = true
gt = 0 -- game time, but not actually, this is only used by the background for scrolling.
ft = 1/60 --frametime
scrollspeed = 0
respawntimer = 0
gameover = false
gamerunning = false
menuscroll = 0 --main screens
menushipscroll = 0
acidcounter = 0
isoutro = false --for outro transition
cartdata("toxicinvaders_bychrisandribbon")
highscore0 = dget(0) --scores (0 is solo - 1 is coop)
highscore1 = dget(1)
currentscore = 0 --used for both gamemodes, but passed into highscore at end of game
currentsong = -1
function startgame()
setwave(currentwave)
gamerunning = true
end
function updateobjs()
foreach(players, function(obj) obj:update() end)
foreach(enemies, function(obj) obj:update() end)
foreach(obj, function(obj) obj:update() end)
despawnallbullets = false
end
function drawobjs()
foreach(obj, function(obj) obj:draw() end)
foreach(enemies, function(obj) obj:draw() end)
clip() --for the final boss
foreach(players, function(obj) obj:draw() end)
end
function lerp(start, destination, amount)
return start + amount * (destination - start);
end
function playsong(song, fade)
fade = fade or 0
if song ~= currentsong then
music(song, fade)
currentsong = song
end
end
playsong(29) --main menu music
function addplayer1() --reduces tokens since called once per gamemmode
addplayer(18, 60, 16, 17, 18, 3)
end
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