1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
--pallete replacement
pal(15,140,1)
pal(14,3,1)
pal(13,133,1)
pal(11,139,1)
pal(10,137,1)
pal(8,136,1)
pal(4,141,1)
pal(3,131,1)
pal(0,130,1)
drawbg()
drawobjs()
if gamerunning then
if gameover then --gameover timer, it does a cute spinny!
print(ceil(respawntimer), 62+sin(t())*3,61+cos(t())*3, 4)
print(ceil(respawntimer), 62+sin(t())*3,60+cos(t())*3, 7)
elseif players[1].health <=0 then
print(ceil(players[1].inv), players[1].x+sin(t())*3, players[1].y+cos(t())*3+1, 4)
print(ceil(players[1].inv), players[1].x+sin(t())*3, players[1].y+cos(t())*3, 12)
elseif #players > 1 and players[2].health <=0 then
print(ceil(players[2].inv), players[2].x+sin(t())*3, players[2].y+cos(t())*3+1, 4)
print(ceil(players[2].inv), players[2].x+sin(t())*3, players[2].y+cos(t())*3, 9)
end
end
if not gamerunning or menuscroll < 1 then
menuscroll += scrollspeed
if not gamerunning then menushipscroll += 1/60 end
for i = 1, 3, 1 do
spr(basicenemysprites[i%#basicenemysprites+1], (-menushipscroll*(i*20)+(sin(i/3)*128)+8)%(128+8)-1*8-menuscroll*240, i*36+sin(menushipscroll*i/3)*i*2-20-menuscroll*50,1,1)
end
if t() < 1 then
drawlogo(24-menuscroll*120,19.5+sin(0.25+t()*0.5)*6.5)
else
drawlogo(24-menuscroll*120,26)
end
mainmenutext(24-menuscroll*150,62)
credits(10-menuscroll*140,108)
if t() < 2 then
for i = 1, 128, 1 do
line(i-1,128,i-1,sin((i+0.22-t()*20)/24.357)*2+t()*80-10,11) --cool wavy transition effect!!!!
line(i-1,128,i-1,sin((i+t()*60)/44.357)*5+t()*80-5,3)
end
addcircle(rnd(128), t()*80, 0,rnd(1),rnd(12)+2,1.5,14,0)
end
end
-- print(#obj)
|