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--pallete replacement
pal(15,140,1)
pal(14,3,1) --5 tokens
pal(13,133,1)
pal(11,139,1)
pal(10,137,1)
pal(8,136,1)
pal(4,141,1)
pal(3,131,1)
pal(0,130,1)
drawbg()
drawobjs()
if gamerunning then
if gameover then --gameover timer, it does a cute spinny! 😵
printdropshadow(ceil(respawntimer),63+sin(t())*3,55+cos(t())*3,6,5)
currentscore("000000","000000",true,true) --clear score
elseif players[1].health <=0 then
printdropshadow(ceil(players[1].inv),players[1].x+sin(t())*3,players[1].y+cos(t())*3,12,15)
currentscore("000000","696969",true,false) --clear score for P1
elseif #players > 1 and players[2].health <=0 then
printdropshadow(ceil(players[2].inv),players[2].x+sin(t())*3,players[2].y+cos(t())*3,9,2)
currentscore("000420","000000",false,true) --clear score for P2
else
currentscore("000420","696969",false,false) --current game score
end
end
if not gamerunning or menuscroll < 1 then
menuscroll += scrollspeed
if not gamerunning then menushipscroll += ft end
for i = 1, 3, 1 do
spr(14+i*16, (-menushipscroll*(i*20)+(sin(i/3)*128)+8)%(128+8)-1*8-menuscroll*240, i*36+sin(menushipscroll*i/3)*i*2-20-menuscroll*50,1,1)
end
if t() < 1 then
drawlogo(24-menuscroll*120,19.5+sin(0.25+t()*0.5)*6.5)
else
drawlogo(24-menuscroll*120,26)
end
--main screen items
mainmenutext(24-menuscroll*150,53)
titlehighscores("000000","000000",52-menuscroll*110,82)
credits(10-menuscroll*140,108)
--intro acid effect
if t() < 2 then
for i = 1, 128, 1 do
line(i-1,128,i-1,sin((i+0.22-t()*20)/24.357)*2+t()*80-10,11) --cool wavy transition effect!!!!
line(i-1,128,i-1,sin((i+t()*60)/44.357)*5+t()*80-5,3)
end
addcircle(rnd(128), t()*80, 0,rnd(1),rnd(12)+2,1.5,14)
end
end
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