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--pallete replacement
pal(15,140,1)
pal(14,3,1)
pal(13,133,1)
pal(11,139,1)
pal(10,137,1)
pal(8,136,1)
pal(4,141,1)
pal(3,131,1)
pal(0,130,1)
drawbg()
drawobjs()
if gamerunning then
if gameover then --gameover timer, it does a cute spinny!
print(ceil(respawntimer), 62+sin(t())*3,61+cos(t())*3, 4)
print(ceil(respawntimer), 62+sin(t())*3,60+cos(t())*3, 7)
elseif players[1].health <=0 then
print(ceil(players[1].inv), players[1].x+sin(t())*3, players[1].y+cos(t())*3+1, 4)
print(ceil(players[1].inv), players[1].x+sin(t())*3, players[1].y+cos(t())*3, 12)
elseif #players > 1 and players[2].health <=0 then
print(ceil(players[2].inv), players[2].x+sin(t())*3, players[2].y+cos(t())*3+1, 4)
print(ceil(players[2].inv), players[2].x+sin(t())*3, players[2].y+cos(t())*3, 9)
end
end
if not gamerunning or gt < 1 then
for i = 1, 3, 1 do
spr(basicenemysprites[i%#basicenemysprites+1], (-t()*(i*20)+(sin(i/3+t()/100)*128)+1*8)%(128+1*8)-1*8-gt*180, i*36+sin(t()*i/3)*i*2-20,1,1)
end
if t() < 0.68 then
drawlogo(24-gt*120,sin(0.25+t()*0.75)*26)
else
drawlogo(24-gt*120,26)
end
mainmenutext(24-gt*150,62)
credits(10-gt*140,100)
end
-- print(#obj)
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