| Commit message (Collapse) | Author | Age | ||
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| * | Made a music player. c: | RibbonCable | 2022-02-19 | |
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| * | Token hunting: removed most of "local" before variables (seems to work ↵ | RibbonCable | 2022-02-19 | |
| | | | | | fine), removed health from wall shooter since it was always 10, added check for coop and laser functionality on wave 16 | |||
| * | whoops, wave set back to 1 | Chris Bradley | 2022-02-18 | |
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| * | Small edits to the carts. | RibbonCable | 2022-02-18 | |
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| * | more final boss stuff, and token hunting!!!! | Chris Bradley | 2022-02-18 | |
| | | | | | THESE TOKENS ARE GETTING TIGHT!!!!! FUUUUUCKKKK!!!!!!!! | |||
| * | More final boss stuff, token hunting | Chris Bradley | 2022-02-18 | |
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| * | Small edit to pickups in exchange for tokens. | RibbonCable | 2022-02-18 | |
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| * | Final boss!! other stuff too :sweat_smile: | Chris Bradley | 2022-02-18 | |
| | | | | | | | | bullets now cause explosions where they hit enemies drop random pickups again, but only health high score is saved!!!! other tweaks, i dunno i forgot. | |||
| * | Added label cart for bin files, reduced tokens on ui and bg | RibbonCable | 2022-02-18 | |
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| * | Moved screenshake math into vars to reduce ~20 tokens. | RibbonCable | 2022-02-18 | |
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| * | lots of stuff, check desc | RibbonCable | 2022-02-17 | |
| | | | | | | | | | | | | | | | | | | | Updated planet art adjusted sprites in sheet added boss sprites added some boss graphic code added score system added ending score screen w/ cart reset reduced wave loss from 2 to 1 reduced pickup amount to just bosses and specific waves only reduced tokens by grouping similar math made acid transition able to be reversed planet seed for babymode and a bunch of other stuff I forget sry its late used a lot of tokens today x.x; | |||
| * | Update to cart label logo. | Ribbon | 2022-02-16 | |
| | | | | | puny print | |||
| * | more token hunting... aaaaaAAAAAAAAAAAAAa | 1029chris | 2022-02-15 | |
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| * | Reduced tokens from BG | Ribbon | 2022-02-15 | |
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| * | token hunt | 1029chris | 2022-02-15 | |
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| * | Updated some sfx and added a fancy score blink. | Ribbon | 2022-02-15 | |
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| * | Made a damage smoke function, changed some sounds, music has been added (woo ↵ | Ribbon | 2022-02-15 | |
| | | | | | | | chris!!), added test score UI in game. SO LITTLE TOKENS!!! | |||
| * | added new dope music!!!! | 1029chris | 2022-02-15 | |
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| * | Updated boss sprite location, laster particle colour, bomb enemy sprite | Ribbon | 2022-02-15 | |
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| * | Merge remote-tracking branch 'origin/HEAD' | 1029chris | 2022-02-15 | |
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| | * | adjusted planet render queue | Ribbon | 2022-02-15 | |
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| * | | little fix for wall boss | 1029chris | 2022-02-15 | |
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| * | new enemies!!! more optimizations!!! | 1029chris | 2022-02-15 | |
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| * | Updated cart title bar. moved some sprites around, and FINAL CART LABEL!! :D | Ribbon | 2022-02-15 | |
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| * | reduced ~70 tokens in ringed planet | Ribbon | 2022-02-14 | |
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| * | Added printdropshadow(), changed some bg stuff | Ribbon | 2022-02-14 | |
| | | | | | MUST OBTAIN MORE TOKENS | |||
| * | implemented wall boss, also FUCK!!! trying to reduce tokens!!!!!! | 1029chris | 2022-02-14 | |
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| * | update to sprites | Ribbon | 2022-02-14 | |
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| * | updated boss and wall sprites | Ribbon | 2022-02-14 | |
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| * | Kamikaze and boss sprites. | Ribbon | 2022-02-13 | |
| | | | | | Leaving ferry. 🚢🚢⛴⛴⛴⛴🚢🚢🚢🚢🚢⛴ | |||
| * | moved sprites, updated text on title screen, added mock up of high score display | Ribbon | 2022-02-11 | |
| | | | | | also made some edits to sfx channels | |||
| * | added laser kill sfx, arranged sfx into specific channels, and made the ↵ | Ribbon | 2022-02-10 | |
| | | | | | | | player kill sfx fire in co-op now sounds shouldn't overlap, yay! | |||
| * | Miniboss laser dude!!!! and of course all sorts of tweaks | 1029chris | 2022-02-10 | |
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| * | added laser sfx | Ribbon | 2022-02-10 | |
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| * | LASERS!!!!!!! | 1029chris | 2022-02-10 | |
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| * | updated sfx, their placement in the list, and added multiplay respawn sfw. ↵ | Ribbon | 2022-02-10 | |
| | | | | | oh, and planet MEGASPRITE!!! 🪐🪐🪐 | |||
| * | new enemy, more waves! | 1029chris | 2022-02-10 | |
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| * | updated circular shooter and tracking ship sprites + menu text edit | Ribbon | 2022-02-10 | |
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| * | updated menu option naming | Ribbon | 2022-02-09 | |
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| * | big circle shooter more likely to drop pickup | 1029chris | 2022-02-09 | |
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| * | UPDATED SFX | Ribbon | 2022-02-09 | |
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| * | sound 24 plays when everyone respawns | 1029chris | 2022-02-09 | |
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| * | updated sfx - wall crawl shoot n checkpoint | Ribbon | 2022-02-09 | |
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| * | respawn sound implemented, fixed dead players picking up pickups | 1029chris | 2022-02-09 | |
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| * | Updated SFX, removed large file | Ribbon | 2022-02-09 | |
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| * | added wall shoot sound | 1029chris | 2022-02-09 | |
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| * | 3shot sound implemented | 1029chris | 2022-02-09 | |
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| * | more menu stuff | 1029chris | 2022-02-09 | |
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| * | MENU WORKS!!!!!! | 1029chris | 2022-02-09 | |
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| * | updated sounds a bit - kinda tried some music | Ribbon | 2022-02-09 | |
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