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author1029chris <1029chris@gmail.com>2022-02-09 20:10:47 -0800
committer1029chris <1029chris@gmail.com>2022-02-09 20:10:47 -0800
commit0210b764c5e36cf2afdce7365325fa72ca701a01 (patch)
tree2ba926a1eae1c3eeb582a0b569f03f56d139f6b6
parent454130dff8e601f0df00b377a7e373dea304c9ca (diff)
3shot sound implemented
-rw-r--r--players.lua4
1 files changed, 3 insertions, 1 deletions
diff --git a/players.lua b/players.lua
index c7ea70d..25f206b 100644
--- a/players.lua
+++ b/players.lua
@@ -111,10 +111,12 @@ function addplayer(x, y, sprite, bulletsprite)
--addcircle(player.x+3, player.y+4, rnd(1)+0.5, rnd(1)-0.5, 1.5, rnd(0.4), 12)
--end
addbullet(player.x+3, player.y, 2, 0, false, player.bulletsprite)
- sfx(9)
if player.shoot3 then
addbullet(player.x+3, player.y+3, 2, 0.25, false, player.bulletsprite)
addbullet(player.x+3, player.y-3, 2, -0.25, false, player.bulletsprite)
+ sfx(12)
+ else
+ sfx(9)
end
player.shootcooldown = player.shootspeed
end