diff options
Diffstat (limited to 'ui.lua')
| -rw-r--r-- | ui.lua | 11 |
1 files changed, 4 insertions, 7 deletions
@@ -48,7 +48,7 @@ function mainmenutext(x,y) -- y = 62 x -= 1 - spr(5,x+2,y+7+(sin(t()*0.7)*2),1,3) --ships + spr(64,x+2,y+7+(sin(t()*0.7)*2),1,3) --ships printdropshadow("(\142) - lone wolf\n\n(\151) - companion",x+15,y+7,6,5) end @@ -58,7 +58,7 @@ function titlehighscores(x,y) -- 110 printdropshadow(scorewithzeros(tostring(highscore0),4),x-10,y,12,15) --1P high score - spr(48,x+8,y) + spr(112,x+8,y) printdropshadow(scorewithzeros(tostring(highscore1),4),x+18,y,9,2) --2P high score end @@ -111,7 +111,6 @@ function finalscorescreen(x,y) printdropshadow(scorewithzeros(tostring(currentscore),4),x+48+circletimex,y+50+circletimey,playercolour0,playercolour1) --2P high score poke(0x5f58) -- printdropshadow("fINAL sCORE", x+43,y+22,6,5) - if (coopmode and currentscore > highscore1) or (not coopmode and currentscore > highscore0) then if flashtime then printdropshadow("! new high score !", x+27,y+34,11,3) @@ -138,7 +137,5 @@ end --sfx for the intro transition sfx(0,3,3) ---this creates menu items that allow players to turn off screenshake, or always fire the ships gun. -doshake = true -menuitem(1, "(\129) screenshake", function() doshake = not doshake end) -menuitem(2, "(\144) autofire", function() alwaysfire = not alwaysfire end)
\ No newline at end of file +-- autofire accessibility setting +menuitem(2, "(…) autofire", function() alwaysfire = not alwaysfire end)
\ No newline at end of file |
