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-rw-r--r--players.lua12
1 files changed, 8 insertions, 4 deletions
diff --git a/players.lua b/players.lua
index a2c1c3c..28ec9bb 100644
--- a/players.lua
+++ b/players.lua
@@ -3,7 +3,7 @@ players = {}
function addplayer(x, y, sprite, bulletsprite)
local player = {
- health = 3,
+ health = 33, --3
x = x,
y = y,
w = 8,
@@ -93,10 +93,14 @@ function addplayer(x, y, sprite, bulletsprite)
--particles from rockets, and smoke/sparks from damage
player.particlecooldown -= ft
if player.particlecooldown < 0 and player.health > 0 then
- addcircle(player.x-1, player.y, -0.5, 0, 1.5, 0.5, 9)
- addcircle(player.x-1, player.y+7, -0.5, 0, 1.5, 0.5, 9)
+ thrusteroffset = {0,7}
+ for i = 1, 2, 1 do
+ addcircle(player.x-1, player.y+thrusteroffset[i], -0.5, 0, 1.5, 0.5, 9)
+ end
+ -- addcircle(player.x-1, player.y, -0.5, 0, 1.5, 0.5, 9)
+ -- addcircle(player.x-1, player.y+7, -0.5, 0, 1.5, 0.5, 9)
if player.health < 3 then
- addcircle(player.x+rnd(8), player.y+rnd(8), rnd(1.5)-0.75, -1.5, 1, rnd(1)+0.5, 9, -0.1)
+ addcircle(player.x+rnd(8), player.y+rnd(8), rnd(1.5)-0.75, -1.5, 1, rnd(1)+0.5, rnd({9,10}), -0.1)
if player.health < 2 then
damagesmoke(player)
end