diff options
Diffstat (limited to 'draw.lua')
| -rw-r--r-- | draw.lua | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -16,13 +16,13 @@ drawobjs() if gamerunning then if gameover then --gameover timer, it does a cute spinny! - print(ceil(respawntimer), 62+sin(t())*3,61+cos(t())*3, 4) - print(ceil(respawntimer), 62+sin(t())*3,60+cos(t())*3, 7) + print(ceil(respawntimer), 62+sin(t())*3,61+cos(t())*3, 5) + print(ceil(respawntimer), 62+sin(t())*3,60+cos(t())*3, 6) elseif players[1].health <=0 then - print(ceil(players[1].inv), players[1].x+sin(t())*3, players[1].y+cos(t())*3+1, 4) + print(ceil(players[1].inv), players[1].x+sin(t())*3, players[1].y+cos(t())*3+1, 15) print(ceil(players[1].inv), players[1].x+sin(t())*3, players[1].y+cos(t())*3, 12) elseif #players > 1 and players[2].health <=0 then - print(ceil(players[2].inv), players[2].x+sin(t())*3, players[2].y+cos(t())*3+1, 4) + print(ceil(players[2].inv), players[2].x+sin(t())*3, players[2].y+cos(t())*3+1, 2) print(ceil(players[2].inv), players[2].x+sin(t())*3, players[2].y+cos(t())*3, 9) end end @@ -37,7 +37,8 @@ if not gamerunning or menuscroll < 1 then else drawlogo(24-menuscroll*120,26) end - mainmenutext(24-menuscroll*150,62) + mainmenutext(24-menuscroll*150,53) + titlehighscores(52-menuscroll*110,82) credits(10-menuscroll*140,108) if t() < 2 then for i = 1, 128, 1 do |
