diff options
Diffstat (limited to 'draw.lua')
| -rw-r--r-- | draw.lua | 8 |
1 files changed, 6 insertions, 2 deletions
@@ -15,13 +15,17 @@ drawbg() drawobjs() if gamerunning then - currentscore("000000","000000",2,2) if gameover then --gameover timer, it does a cute spinny! 😵 printdropshadow(ceil(respawntimer),63+sin(t())*3,55+cos(t())*3,6,5) + currentscore("000000","000000",true,true) --clear score elseif players[1].health <=0 then printdropshadow(ceil(players[1].inv),players[1].x+sin(t())*3,players[1].y+cos(t())*3,12,15) + currentscore("000000","696969",true,false) --clear score for P1 elseif #players > 1 and players[2].health <=0 then printdropshadow(ceil(players[2].inv),players[2].x+sin(t())*3,players[2].y+cos(t())*3,9,2) + currentscore("000420","000000",false,true) --clear score for P2 + else + currentscore("000420","696969",false,false) --current game score end end if not gamerunning or menuscroll < 1 then @@ -51,6 +55,6 @@ if not gamerunning or menuscroll < 1 then line(i-1,128,i-1,sin((i+0.22-t()*20)/24.357)*2+t()*80-10,11) --cool wavy transition effect!!!! line(i-1,128,i-1,sin((i+t()*60)/44.357)*5+t()*80-5,3) end - addcircle(rnd(128), t()*80, 0,rnd(1),rnd(12)+2,1.5,14,0) + addcircle(rnd(128), t()*80, 0,rnd(1),rnd(12)+2,1.5,14) end end
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