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authorRibbonCable <ambiguousmachine@gmail.com>2022-02-20 15:19:09 -0800
committerRibbonCable <ambiguousmachine@gmail.com>2022-02-20 15:19:09 -0800
commita6097b11affbbd8c93c40bfc575bf25146c0c8fb (patch)
treeadc2fe5dfe4ddbf8289e6c6dc2647dd00b8545c4 /players.lua
parentacaa223a1a5060191fda5678b543d33e71684b3f (diff)
updated sfx
Diffstat (limited to 'players.lua')
-rw-r--r--players.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/players.lua b/players.lua
index b1bff09..bc5a095 100644
--- a/players.lua
+++ b/players.lua
@@ -52,11 +52,11 @@ function addplayer(x, y, sprite, spriteup, spritedwn, bulletsprite)
player.inv = 20
killallenemies()
currentscore-=10
- sfx(11, 3) --killed
+ sfx(11, 0) --killed
sfx(22, 1) --rewind beat
elseif player.health <= 0 then
currentscore = ceil(currentscore * 0.5) --halves score if coop
- sfx(11, 3)
+ sfx(11, 0)
player.inv = 5
end
end
@@ -67,7 +67,7 @@ function addplayer(x, y, sprite, spriteup, spritedwn, bulletsprite)
for i = 1, 8, 1 do
addcircle(player.x+4, player.y+4, sin(i/8), cos(i/8), 2, 0.6, 7)
end
- sfx(25+#players,1) --normal and light respawn sfx for co-op
+ sfx(#players,1) --normal and light respawn sfx for co-op
end
function player:update()