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authorChris Bradley <1029chris@gmail.com>2022-02-18 15:38:37 -0800
committerChris Bradley <1029chris@gmail.com>2022-02-18 15:38:37 -0800
commitef48284d5dbda449ad74d1da2bfe9bf02557b785 (patch)
treeebd6e1bdbd037eb14cd621cb3d4285000b35cb61 /objects.lua
parent803b40cd9ba514c1b6deb15e995723ba653474e4 (diff)
Final boss!! other stuff too :sweat_smile:
bullets now cause explosions where they hit enemies drop random pickups again, but only health high score is saved!!!! other tweaks, i dunno i forgot.
Diffstat (limited to 'objects.lua')
-rw-r--r--objects.lua9
1 files changed, 5 insertions, 4 deletions
diff --git a/objects.lua b/objects.lua
index b605fb9..2fc11d3 100644
--- a/objects.lua
+++ b/objects.lua
@@ -8,12 +8,12 @@ gamerunning = false
menuscroll = 0 --main screens
menushipscroll = 0
acidcounter = 0
-scorescreen = false
isoutro = false --for outro transition
-highscore0 = 0420 --scores (0 is solo - 1 is coop)
-highscore1 = 0690
+cartdata("toxicinvaders_bychrisandribbon")
+highscore0 = dget(0) --scores (0 is solo - 1 is coop)
+highscore1 = dget(1)
currentscore = 0 --used for both gamemodes, but passed into highscore at end of game
-babymode = false --makes game a lot easier
+-- babymode = false --makes game a lot easier
function startgame()
@@ -32,5 +32,6 @@ end
function drawobjs()
foreach(obj, function(obj) obj:draw() end)
foreach(enemies, function(obj) obj:draw() end)
+ clip() --for the final boss
foreach(players, function(obj) obj:draw() end)
end \ No newline at end of file