diff options
| author | RibbonCable <ambiguousmachine@gmail.com> | 2022-02-17 21:29:10 -0800 |
|---|---|---|
| committer | RibbonCable <ambiguousmachine@gmail.com> | 2022-02-17 21:29:10 -0800 |
| commit | b15a0c077587ddf748d34556524416435c01ec17 (patch) | |
| tree | 8d6b651465404426e1fb3eb4e9ba5c29a7c7158d /objects.lua | |
| parent | 8b53a5ee4a55f455c7b1d1dd02d67778b1ec31f8 (diff) | |
lots of stuff, check desc
Updated planet art
adjusted sprites in sheet
added boss sprites
added some boss graphic code
added score system
added ending score screen w/ cart reset
reduced wave loss from 2 to 1
reduced pickup amount to just bosses and specific waves only
reduced tokens by grouping similar math
made acid transition able to be reversed
planet seed for babymode
and a bunch of other stuff I forget sry its late
used a lot of tokens today x.x;
Diffstat (limited to 'objects.lua')
| -rw-r--r-- | objects.lua | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/objects.lua b/objects.lua index 621f43b..b605fb9 100644 --- a/objects.lua +++ b/objects.lua @@ -5,11 +5,22 @@ scrollspeed = 0 respawntimer = 0 gameover = false gamerunning = false +menuscroll = 0 --main screens +menushipscroll = 0 +acidcounter = 0 +scorescreen = false +isoutro = false --for outro transition +highscore0 = 0420 --scores (0 is solo - 1 is coop) +highscore1 = 0690 +currentscore = 0 --used for both gamemodes, but passed into highscore at end of game +babymode = false --makes game a lot easier + function startgame() music(0, 0, 3) wave[currentwave].start() gamerunning = true + print(gt,10,10) end function updateobjs() |
