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authorRibbonCable <ambiguousmachine@gmail.com>2022-02-17 21:29:10 -0800
committerRibbonCable <ambiguousmachine@gmail.com>2022-02-17 21:29:10 -0800
commitb15a0c077587ddf748d34556524416435c01ec17 (patch)
tree8d6b651465404426e1fb3eb4e9ba5c29a7c7158d /objects.lua
parent8b53a5ee4a55f455c7b1d1dd02d67778b1ec31f8 (diff)
lots of stuff, check desc
Updated planet art adjusted sprites in sheet added boss sprites added some boss graphic code added score system added ending score screen w/ cart reset reduced wave loss from 2 to 1 reduced pickup amount to just bosses and specific waves only reduced tokens by grouping similar math made acid transition able to be reversed planet seed for babymode and a bunch of other stuff I forget sry its late used a lot of tokens today x.x;
Diffstat (limited to 'objects.lua')
-rw-r--r--objects.lua11
1 files changed, 11 insertions, 0 deletions
diff --git a/objects.lua b/objects.lua
index 621f43b..b605fb9 100644
--- a/objects.lua
+++ b/objects.lua
@@ -5,11 +5,22 @@ scrollspeed = 0
respawntimer = 0
gameover = false
gamerunning = false
+menuscroll = 0 --main screens
+menushipscroll = 0
+acidcounter = 0
+scorescreen = false
+isoutro = false --for outro transition
+highscore0 = 0420 --scores (0 is solo - 1 is coop)
+highscore1 = 0690
+currentscore = 0 --used for both gamemodes, but passed into highscore at end of game
+babymode = false --makes game a lot easier
+
function startgame()
music(0, 0, 3)
wave[currentwave].start()
gamerunning = true
+ print(gt,10,10)
end
function updateobjs()