diff options
| author | Chris Bradley <1029chris@gmail.com> | 2022-02-18 15:38:37 -0800 |
|---|---|---|
| committer | Chris Bradley <1029chris@gmail.com> | 2022-02-18 15:38:37 -0800 |
| commit | ef48284d5dbda449ad74d1da2bfe9bf02557b785 (patch) | |
| tree | ebd6e1bdbd037eb14cd621cb3d4285000b35cb61 /draw.lua | |
| parent | 803b40cd9ba514c1b6deb15e995723ba653474e4 (diff) | |
Final boss!! other stuff too :sweat_smile:
bullets now cause explosions where they hit
enemies drop random pickups again, but only health
high score is saved!!!!
other tweaks, i dunno i forgot.
Diffstat (limited to 'draw.lua')
| -rw-r--r-- | draw.lua | 19 |
1 files changed, 4 insertions, 15 deletions
@@ -13,8 +13,9 @@ pal(0,130,1) drawbg() drawobjs() - +camera() --so the score doesn't shake if gamerunning then + local scoreflash = false if gameover then --gameover timer, it does a cute spinny! 😵 printdropshadow(ceil(respawntimer),63+circletimex,55+circletimey,6,5) runningscore(currentscore,true) --flashes score @@ -55,7 +56,7 @@ if not gamerunning or menuscroll < 1 then end --final score screen and outro transition -if scorescreen then +if currentwave == 18 then finalscorescreen(0,0) --outro acid transition @@ -65,16 +66,4 @@ if scorescreen then acidtransition() end if acidcounter < -0.2 then run() end --resets cart -end - - - - - - --- --final boss portal parts --- addportalthruster(70,6) --- addportalthruster(70,107,true) --- addfinalbossportal(80,10) --- addportalthruster(95,6) --- addportalthruster(95,107,true)
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