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authorChris Bradley <1029chris@gmail.com>2022-02-19 13:40:34 -0800
committerChris Bradley <1029chris@gmail.com>2022-02-19 13:40:34 -0800
commit4f3bfa57d582d1f8a20da0c34cc7c94563570008 (patch)
tree40b909149599b732ab5501c867b3bb6993e7d543 /draw.lua
parent86fdddc12397f45af95cd85729b12f88edd33dc5 (diff)
added back local variables, some more tokens gained
target player now changes every second
Diffstat (limited to 'draw.lua')
-rw-r--r--draw.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/draw.lua b/draw.lua
index ded8993..bb5ecd6 100644
--- a/draw.lua
+++ b/draw.lua
@@ -21,9 +21,9 @@ if gamerunning then
runningscore(currentscore,true)
else
runningscore(currentscore,false)
- scoretextcolors = {{12,15},{2,9}} --shows incorrect shadow colour for 2P counter (shows as 0)
+ local scoretextcolors = {{12,15},{2,9}} --shows incorrect shadow colour for 2P counter (shows as 0)
for i = 1, #players, 1 do
- player = players[i]
+ local player = players[i]
if player.health < 1 then
printdropshadow(ceil(player.inv),player.x+circletimex,player.y+circletimey,scoretextcolors[i][i],scoretextcolors[i][i+1])
end