diff options
| author | Chris Bradley <1029chris@gmail.com> | 2022-02-18 15:38:37 -0800 |
|---|---|---|
| committer | Chris Bradley <1029chris@gmail.com> | 2022-02-18 15:38:37 -0800 |
| commit | ef48284d5dbda449ad74d1da2bfe9bf02557b785 (patch) | |
| tree | ebd6e1bdbd037eb14cd621cb3d4285000b35cb61 /bullets.lua | |
| parent | 803b40cd9ba514c1b6deb15e995723ba653474e4 (diff) | |
Final boss!! other stuff too :sweat_smile:
bullets now cause explosions where they hit
enemies drop random pickups again, but only health
high score is saved!!!!
other tweaks, i dunno i forgot.
Diffstat (limited to 'bullets.lua')
| -rw-r--r-- | bullets.lua | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/bullets.lua b/bullets.lua index f069036..bc9fc22 100644 --- a/bullets.lua +++ b/bullets.lua @@ -19,6 +19,7 @@ function addbullet(x, y, velx, vely, good, sprite) function bullet.accurate_collide(object) if x+4 >= object.x-2 and x+4 <= object.x+2+object.w and y+4 >= object.y-2 and y+4 <= object.y+object.h+2 then object:shot() + explosion(x,y) del(obj, bullet) end end |
